Article View: comp.sys.ibm.pc.games.space-sim
Article #93576Re: Earth and Beyond and Jumpgate
From: Bret Ripley
Date: Thu, 20 Mar 2003 16:25
Date: Thu, 20 Mar 2003 16:25
108 lines
6220 bytes
6220 bytes
In article <p79j7vole6r13q38h...@4ax.com>,
br...@zakalwe.demon.co.uk says...
> On 20 Mar 2003 00:58:06 -0800, bdu_maj...@hotmail.com (MajorFreak)
> wrote:
>
> >"bunboy" <bun...@cox.net> wrote in message news:<xB8ea.9987$cT4....@news2.west.cox.net>...
> >> what is the asshole factor for those of you who have played both or either
> >
> >THE ASSHOLE FACTOR
> >------------------
> >privateer1: "{insert canned vocal which was better than freelancer
> >was, though devoid of pseudo-dynamics}"
> >freelancer: "hi. how. are. you. today. {insert text instead of vocal}
> >((multiplayer possible though)
> >jumpgate: {hi} (or 1% of the time: {CUT ENGINES AND PAY OR DIE!}; or
> >more rarely just {*BLAM*}; the probability these occur increases the
> >closer you get to the badlands) ((voice comms possible, but not
> >integral))
> >Earth & Beyond: ------- dunno -------
> >
> >privateer1: "this. is. detroit. police. scanning. for. contraband."
> >{quickly dump cargo and tractor the loot after they bugger off}
> >freelancer: "thisisdetroitpolice*SCANNNNN*forcontraband"
> >jumpgate: "damnit! when the hell are they gonna code in contraband?!?"
> >Earth & Beyond: --------- dunno --------
> >
> >privateer1: storyline = little bit of intrigue, but everyone looks
> >inbred.
> >freelancer: storyline = little bit of intrigue, but everyone is an
> >extra from a really bad arnold schwartzeneggar movie.
> >jumpgate: storyline = hopeless. ever try to pull a fast one (intrigue)
> >on thousands of intelligent players? (the official storyline replaces
> >intrigue with plot vacuums and NDA)
> >Earth & Beyond: -------- dunno --------
> >
> >privateer1: DynamicRealContent reduced to political attitudes towards
> >you in the form of NPC reactions. plus you could pirate and tractor
> >the loot.
> >freelancer: DynamicRealContent reduced to the above, plus alot of
> >pseudo-dynamics like "formation mode", "bribing", "distrupting
> >TradeLanes". plus you could tractor loot.
> >jumpgate: DynamicRealContent comes into it's own. Unfortunately, the
> >asshole factor is in play when this happens, so you get to deal with
> >that disgusting RL phenomenon of _realpolitik_ (EP2 release: if yer
> >stinking rich you can afford a player owned station; if you're in a
> >squad you can attempt to control a sector for "points"; if you want to
> >roleplay you'd better be decent or get laffed at)
> >Earth&Beyond --------- dunno ---------
> >
> >privateer1: freeform missions were fun since you had cargo space in
> >the tarsus that was equal if not in the same vein as the heavy cargos.
> >freelancer: adequate missions and adequate cargo space = borrrrrring
> >as hell
> >jumpgate: money and XP levels become independent from each other, and
> >low level cargo space combined with counter-intuitive mission reward
> >system makes freelancer look like an orgy with you and a bevy of
> >playboy bunnies.
> >Earth & Beyond: I heard they have 3 times the level maximum that JG
> >has
> >
> >privateer1: pseudo-newtonian flight engine
> >freelancer: apparently pressing "Z" gives you a funky newtonian twist
> >jumpgate: they call it the "DANCER" engine at the developer HQ. [read:
> >slip isaac newton some funky shrooms]
> >Earth & Beyond: I heard it was pure point&click (just like EvE-online)
> >
> >privateer1: 4 ships to choose from. weeeeeeeeeeeeeee
> >freelancer: Ever play Dungeon Siege?
> >jumpgate: Ah yes, player feedback is wonderful, is it not?
> >(fanboi/wynar sydrome approaches infinity; welcome to the wonderful
> >world of 'NERF!')
> >Earth & Beyond: ----------------- dunno -------------
> >
> >privateer1: shoot ships for k3wl l3wt!
> >freelancer: shoot ships for k3wl l3wt!
> >jumpgate: shoot ships for 1337 stats and justify that with a /give
> >demand being refused in the first five seconds. (EP2: piracy tools
> >allow you to loot for real; unfortunately, they kept the jury-rig
> >/give command - guess who whines the loudest? you guessed it!
> >PKgriefing stat padders who think /give is 1337 roleplaying sk1llz)
> >Earth & Beyond: I heard PvP was impossible in the true sense of the
> >word. (ie. nonconsentual = true PvP)
> >
> >privateer1: persistence? uhm....random market stocks and prices
> >freelancer: persistence? uhm....pseudo-dynamic NPC economy (emphasis
> >on pseudo)
> >jumpgate: persistence? uhm...dynamic NPC economy (markets are more
> >influenced by hidden activity than player mining...it's slowly
> >changing for the better tho) Plus, player statistics comes into it's
> >own at www.jossh.com (it's a MMOG the servers are 24/7, but the
> >population base is resembles a niche market game -- ~5000+)
> >Earth & Beyond: it's a MMOG
> >
> >privateer1: mining? is that when i fly really fast and asteroids chase
> >me?
> >freelancer: mining? HAHAHAH
> >jumpgate: exploration comes into it's own.
> >Earth & Beyond: I heard it's possible, but i heard EvE-online's unique
> >focus on the importance of mining has been exploited already in
> >betatest.
>
> You have way too much time on . . .
>
> OH NOOOOOOOOOooooooooooooo................................!
Another one for the FAQ?
Bret
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Path: mbox-mo1.pugleaf.net!archiver1.google.com!news1.google.com!sn-xit-02!sn-xit-03!sn-xit-01!sn-xit-08!supernews.com!pd2nf1so.cg.shawcable.net!residential.shaw.ca!sea-feed.news.verio.net!quark.scn.rain.com!not-for-mail From: Bret Ripley <rip...@olywa.net> Newsgroups: comp.sys.ibm.pc.games.space-sim Subject: Re: Earth and Beyond and Jumpgate Date: Thu, 20 Mar 2003 08:25:11 -0800 Organization: SCN Research of Tigard, Oregon, USA. Lines: 108 Message-ID: <MPG.18e38b4245c22b04989765@news.ywave.com> References: <xB8ea.9987$cT4.9467@news2.west.cox.net> <8c6cbb0d.0303200058.3e7de600@posting.google.com> <p79j7vole6r13q38hmgfatjsv3k14kfk1k@4ax.com> NNTP-Posting-Host: dsl6063.ywave.com X-Trace: quark.scn.rain.com 1048177507 11494 12.144.140.63 (20 Mar 2003 16:25:07 GMT) X-Complaints-To: ab...@news.scn.rain.com NNTP-Posting-Date: Thu, 20 Mar 2003 16:25:07 +0000 (UTC) X-Newsreader: MicroPlanet Gravity v2.50 MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit