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Article #93575

Re: Earth and Beyond and Jumpgate

#93575
From: Brad Martin
Date: Thu, 20 Mar 2003 11:26
104 lines
5725 bytes
On 20 Mar 2003 00:58:06 -0800, bdu_maj...@hotmail.com (MajorFreak)
wrote:

>"bunboy" <bun...@cox.net> wrote in message news:<xB8ea.9987$cT4....@news2.west.cox.net>...
>> what is the asshole factor for those of you who have played both or either
>
>THE ASSHOLE FACTOR
>------------------
>privateer1: "{insert canned vocal which was better than freelancer
>was, though devoid of pseudo-dynamics}"
>freelancer: "hi. how. are. you. today. {insert text instead of vocal}
>((multiplayer possible though)
>jumpgate: {hi} (or 1% of the time: {CUT ENGINES AND PAY OR DIE!}; or
>more rarely just {*BLAM*}; the probability these occur increases the
>closer you get to the badlands) ((voice comms possible, but not
>integral))
>Earth & Beyond: ------- dunno -------
>
>privateer1: "this. is. detroit. police. scanning. for. contraband."
>{quickly dump cargo and tractor the loot after they bugger off}
>freelancer: "thisisdetroitpolice*SCANNNNN*forcontraband"
>jumpgate: "damnit! when the hell are they gonna code in contraband?!?"
>Earth & Beyond: --------- dunno --------
>
>privateer1: storyline = little bit of intrigue, but everyone looks
>inbred.
>freelancer: storyline = little bit of intrigue, but everyone is an
>extra from a really bad arnold schwartzeneggar movie.
>jumpgate: storyline = hopeless. ever try to pull a fast one (intrigue)
>on thousands of intelligent players? (the official storyline replaces
>intrigue with plot vacuums and NDA)
>Earth & Beyond: -------- dunno --------
>
>privateer1: DynamicRealContent reduced to political attitudes towards
>you in the form of NPC reactions. plus you could pirate and tractor
>the loot.
>freelancer: DynamicRealContent reduced to the above, plus alot of
>pseudo-dynamics like "formation mode", "bribing", "distrupting
>TradeLanes". plus you could tractor loot.
>jumpgate: DynamicRealContent comes into it's own. Unfortunately, the
>asshole factor is in play when this happens, so you get to deal with
>that disgusting RL phenomenon of _realpolitik_ (EP2 release: if yer
>stinking rich you can afford a player owned station; if you're in a
>squad you can attempt to control a sector for "points"; if you want to
>roleplay you'd better be decent or get laffed at)
>Earth&Beyond --------- dunno ---------
>
>privateer1: freeform missions were fun since you had cargo space in
>the tarsus that was equal if not in the same vein as the heavy cargos.
>freelancer: adequate missions and adequate cargo space = borrrrrring
>as hell
>jumpgate: money and XP levels become independent from each other, and
>low level cargo space combined with counter-intuitive mission reward
>system makes freelancer look like an orgy with you and a bevy of
>playboy bunnies.
>Earth & Beyond: I heard they have 3 times the level maximum that JG
>has
>
>privateer1: pseudo-newtonian flight engine
>freelancer: apparently pressing "Z" gives you a funky newtonian twist
>jumpgate: they call it the "DANCER" engine at the developer HQ. [read:
>slip isaac newton some funky shrooms]
>Earth & Beyond: I heard it was pure point&click (just like EvE-online)
>
>privateer1: 4 ships to choose from. weeeeeeeeeeeeeee
>freelancer: Ever play Dungeon Siege?
>jumpgate: Ah yes, player feedback is wonderful, is it not?
>(fanboi/wynar sydrome approaches infinity; welcome to the wonderful
>world of 'NERF!')
>Earth & Beyond: ----------------- dunno -------------
>
>privateer1: shoot ships for k3wl l3wt!
>freelancer: shoot ships for k3wl l3wt!
>jumpgate: shoot ships for 1337 stats and justify that with a /give
>demand being refused in the first five seconds. (EP2: piracy tools
>allow you to loot for real; unfortunately, they kept the jury-rig
>/give command - guess who whines the loudest? you guessed it!
>PKgriefing stat padders who think /give is 1337 roleplaying sk1llz)
>Earth & Beyond: I heard PvP was impossible in the true sense of the
>word. (ie. nonconsentual = true PvP)
>
>privateer1: persistence? uhm....random market stocks and prices
>freelancer: persistence? uhm....pseudo-dynamic NPC economy (emphasis
>on pseudo)
>jumpgate: persistence? uhm...dynamic NPC economy (markets are more
>influenced by hidden activity than player mining...it's slowly
>changing for the better tho) Plus, player statistics comes into it's
>own at www.jossh.com (it's a MMOG the servers are 24/7, but the
>population base is resembles a niche market game -- ~5000+)
>Earth & Beyond: it's a MMOG
>
>privateer1: mining? is that when i fly really fast and asteroids chase
>me?
>freelancer: mining? HAHAHAH
>jumpgate: exploration comes into it's own.
>Earth & Beyond: I heard it's possible, but i heard EvE-online's unique
>focus on the importance of mining has been exploited already in
>betatest.

You have way too much time on . . .

OH NOOOOOOOOOooooooooooooo................................!

br d
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From: Brad Martin <br...@zakalwe.demon.co.uk>
Newsgroups: comp.sys.ibm.pc.games.space-sim
Subject: Re: Earth and Beyond and Jumpgate
Date: Thu, 20 Mar 2003 11:26:15 +0000
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