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Article View: comp.sys.ibm.pc.games.space-sim
Article #93574

Re: Earth and Beyond and Jumpgate

#93574
From: bdumaj... MajorFreak
Date: Thu, 20 Mar 2003 08:58
95 lines
5320 bytes
"bunboy" <bun...@cox.net> wrote in message news:<xB8ea.9987$cT4....@news2.west.cox.net>...
> what is the asshole factor for those of you who have played both or either

THE ASSHOLE FACTOR
------------------
privateer1: "{insert canned vocal which was better than freelancer
was, though devoid of pseudo-dynamics}"
freelancer: "hi. how. are. you. today. {insert text instead of vocal}
((multiplayer possible though)
jumpgate: {hi} (or 1% of the time: {CUT ENGINES AND PAY OR DIE!}; or
more rarely just {*BLAM*}; the probability these occur increases the
closer you get to the badlands) ((voice comms possible, but not
integral))
Earth & Beyond: ------- dunno -------

privateer1: "this. is. detroit. police. scanning. for. contraband."
{quickly dump cargo and tractor the loot after they bugger off}
freelancer: "thisisdetroitpolice*SCANNNNN*forcontraband"
jumpgate: "damnit! when the hell are they gonna code in contraband?!?"
Earth & Beyond: --------- dunno --------

privateer1: storyline = little bit of intrigue, but everyone looks
inbred.
freelancer: storyline = little bit of intrigue, but everyone is an
extra from a really bad arnold schwartzeneggar movie.
jumpgate: storyline = hopeless. ever try to pull a fast one (intrigue)
on thousands of intelligent players? (the official storyline replaces
intrigue with plot vacuums and NDA)
Earth & Beyond: -------- dunno --------

privateer1: DynamicRealContent reduced to political attitudes towards
you in the form of NPC reactions. plus you could pirate and tractor
the loot.
freelancer: DynamicRealContent reduced to the above, plus alot of
pseudo-dynamics like "formation mode", "bribing", "distrupting
TradeLanes". plus you could tractor loot.
jumpgate: DynamicRealContent comes into it's own. Unfortunately, the
asshole factor is in play when this happens, so you get to deal with
that disgusting RL phenomenon of _realpolitik_ (EP2 release: if yer
stinking rich you can afford a player owned station; if you're in a
squad you can attempt to control a sector for "points"; if you want to
roleplay you'd better be decent or get laffed at)
Earth&Beyond --------- dunno ---------

privateer1: freeform missions were fun since you had cargo space in
the tarsus that was equal if not in the same vein as the heavy cargos.
freelancer: adequate missions and adequate cargo space = borrrrrring
as hell
jumpgate: money and XP levels become independent from each other, and
low level cargo space combined with counter-intuitive mission reward
system makes freelancer look like an orgy with you and a bevy of
playboy bunnies.
Earth & Beyond: I heard they have 3 times the level maximum that JG
has

privateer1: pseudo-newtonian flight engine
freelancer: apparently pressing "Z" gives you a funky newtonian twist
jumpgate: they call it the "DANCER" engine at the developer HQ. [read:
slip isaac newton some funky shrooms]
Earth & Beyond: I heard it was pure point&click (just like EvE-online)

privateer1: 4 ships to choose from. weeeeeeeeeeeeeee
freelancer: Ever play Dungeon Siege?
jumpgate: Ah yes, player feedback is wonderful, is it not?
(fanboi/wynar sydrome approaches infinity; welcome to the wonderful
world of 'NERF!')
Earth & Beyond: ----------------- dunno -------------

privateer1: shoot ships for k3wl l3wt!
freelancer: shoot ships for k3wl l3wt!
jumpgate: shoot ships for 1337 stats and justify that with a /give
demand being refused in the first five seconds. (EP2: piracy tools
allow you to loot for real; unfortunately, they kept the jury-rig
/give command - guess who whines the loudest? you guessed it!
PKgriefing stat padders who think /give is 1337 roleplaying sk1llz)
Earth & Beyond: I heard PvP was impossible in the true sense of the
word. (ie. nonconsentual = true PvP)

privateer1: persistence? uhm....random market stocks and prices
freelancer: persistence? uhm....pseudo-dynamic NPC economy (emphasis
on pseudo)
jumpgate: persistence? uhm...dynamic NPC economy (markets are more
influenced by hidden activity than player mining...it's slowly
changing for the better tho) Plus, player statistics comes into it's
own at www.jossh.com (it's a MMOG the servers are 24/7, but the
population base is resembles a niche market game -- ~5000+)
Earth & Beyond: it's a MMOG

privateer1: mining? is that when i fly really fast and asteroids chase
me?
freelancer: mining? HAHAHAH
jumpgate: exploration comes into it's own.
Earth & Beyond: I heard it's possible, but i heard EvE-online's unique
focus on the importance of mining has been exploited already in
betatest.
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From: bdu_maj...@hotmail.com (MajorFreak)
Newsgroups: comp.sys.ibm.pc.games.space-sim
Subject: Re: Earth and Beyond and Jumpgate
Date: 20 Mar 2003 00:58:06 -0800
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