Article View: comp.sys.ibm.pc.games.space-sim
Article #43Re: TIE Fighter in 3-D?!?!
From: cir...
Date: Sat, 25 Apr 1998 00:00
Date: Sat, 25 Apr 1998 00:00
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1845 bytes
On Sat, 25 Apr 1998 04:32:18 GMT, rdclark...@erols.com (Rich Clark) wrote: >Supposedly not, as far as gameplay is concerned. There is an entire >generation of gamers (a generation being about two years in this >field) that have never played these games. IMO, the only thing >outdated about them is their 3D graphics engines (and I actually >prefer the 640x480 version of TIE to the texture-mapped XvT, but >that's just me). I prefer TIE to XvT as well, but that's mostly based on the fact that it's a better game. :) >These new players are the target audience for the re-issue, seems to >me. No reason to change what are already two of the best-designed >single-player games ever made. I think the key word here is "single-player." LA was so focused on the whole "multi-player" thing in XvT that the single-player experience was neglected. >They will be Win95 native. That's good. I hope they include support for 3D sound as well. :) >I confess without embarassment that I will buy the reissue just for >the opportunity to play the games again, although I will wait until I >see a favorable price. I could re-install my old copies, but I just >don't feel like messing with DOS any more. Ditto on all accounts. May the gaming Force be with you... Jeff Godemann cir...@worldnet.att.net
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From: cir...@worldnet.att.net Subject: Re: TIE Fighter in 3-D?!?! Date: 1998/04/25 Message-ID: <6htfvd$l9k@bgtnsc03.worldnet.att.net> X-Deja-AN: 347645218 References: <6honcq$rn2@bgtnsc02.worldnet.att.net> <6hpsop$504$1@camel18.mindspring.com> <6hrh2p$9r1@bgtnsc02.worldnet.att.net> <354165b4.2152293@news.erols.com> Organization: AT&T WorldNet Services Newsgroups: comp.sys.ibm.pc.games.space-sim MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit