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Article #169

Re: X-COM Interceptor: Is is a space-sim or a strategy game?

#169
From: typ... Typhoon
Date: Mon, 04 May 1998 00:00
33 lines
2008 bytes
"Krud" <au...@nospam.mindspring.com> spoke thusly:

>I like it, but it's a little too hard.  The sectoid ships are too fast.  I
>imagine once I get better weapons it won't be as difficult.  A better OFF-HUD
>indicator would help.

X-Com Interceptor seems to have great potential. But I also found it
WAY TOO hard. Those sectoid ships are so fast, I'm finding myself
chasing the visual indicator on my HUD more than chasing an actual
visual target. I could only finish the demo mission (on the lowest
difficulty) after employing two wingmen and losing both.

Now this isn't a complaint about the flight engine or AI, but the
enemy ships are just way too powerful and fast. Picture chasing a TIE
Defender with a Y-Wing and you'll see what I mean.

There's one quasi-cool thing about the demo. The music. For those of
you that missed the event-driven IMuse MIDI of the classic X-Wing /TIE
games but loathe the overrepeated use of Redbook CD audio tracks;
X-Com Intercpetor utilizes a neat compromise. Looped music WAV files,
(of decent quality) event-driven a lot like I-Muse's. Fast, driving
soundtrack not unlike something outta "Mars Attacks!"

>One of my wingmen killed a sectoid fighter and said, "that one was for
>snatching Mulder's sister"  :)

Heh heh...One of my wingmen yelped "E.T. go BOOM!" and I think I also
heard a Cartman-esque "Kick Ass" in there too.



*****Saturn S. Padua | typ...@pacbell.net ****
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From: typ...@pacbellDIESPAM.net (Typhoon)
Subject: Re: X-COM Interceptor: Is is a space-sim or a strategy game?
Date: 1998/05/04
Message-ID: <6ijo8l$62m$1@nnrp4.snfc21.pbi.net>
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