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Article View: comp.sys.ibm.pc.games.space-sim
Article #106233

Re: Chris Roberts announcing a game in a month's time

#106233
From: Rin Stowleigh
Date: Tue, 11 Sep 2012 17:42
73 lines
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On Tue, 11 Sep 2012 12:43:53 -0500, Xocyll <Xocyll@kingston.net>
wrote:

>Ross Ridge <rridge@csclub.uwaterloo.ca> looked up from reading the
>entrails of the porn spammer to utter  "The Augury is good, the signs
>say:
>
>>noman  <no_m_an@zzzyahoo.yycom> wrote:
>>>With the power of today’s computers and the reach of the internet I
>>>finally feel I have the tools to build the connected experience that I
>>>always dreamed of. A world that would be more satisfying and richer than
>>>any film I could work on.
>>
>>This part doesn't sound promising.  Sounds overly ambitious and aside
>>from added layers of chrome in the graphics, I'm not really sure how
>>technology has changed much in the last ten years to enable him to make
>>a game he couldn't make before.
>
>Well the raw computing power would allow for bigger fights - fleet
>actions and such while still having the high detail graphics people
>expect these days. 
>More detailed asteroid fields with realistic motion perhaps?
>PhysX could also play a big part.

Space combat sims are notoriously easy on computing resources, because
you only have to deal with the polygons of the vehicles, explosions /
etc rather than waste computing resources on the physical landscape.
Flight sims should be the same way, but not quite because the world on
the ground has to be physically modeled in some sort of believable way
when you get close to it.

>Hopefully he's gotten past his "I want to be a movie director" phase

>Also hopefully it'll be more a Wing Commander/Privateer kind of game
>rather than a Freelancer type of overly scripted idiocy (and boy did it
>have some insanely stupid errors.)
>Honestly, it's like they employed the same "fact and continuity"
>checkers that the SyFy channel does for it's movies.
>[Ok that was after the buyout and after he left.]

Incredibly, seeing as how I've never even big a big sci-fi buff, I
really enjoyed the old Wing Commander games, even the cutscenes.  I
guess maybe having Malcolm McDowell involved made all it worthwhile?
It's been a long time since I've played and very little of the memory
remains for me, other than the general positive impression I had of
the series.

>I could really go for another game like Privateer with modern
>graphics/physics and more ships.
>
>>Hmm... I guess motion controls are new, but hopefully that's not what
>>he's thinking of.
>
>You thinking of the wii/kinect type motion stuff?
>If so, ewwwww!  
>I can't think of anything less appropriate for controlling a spaceship
>(unless it's one of those little pod ships from Earth Final Conflict.)

Rumor has it that it will require Kinect.  You have to extend your
arms out to change wing positions and use leg motions to simulate
landing gear ;) jk

Actually the 360 already has a controller available for it that seems
ideal for a game like this if used in conjunction with mouse and
keyboard... if the 360 version doesn't work with PC then Razer or some
other company should jump on it for space combat sims.  I haven't used
it but folks who have seem to love it for driving games:

http://www.microsoftstore.com/store/msstore/en_US/pd/productID.231553600?WT.mc_id=mercent&mr:trackingCode=804A953A-F5B6-E011-B18D-001B21A69EB0&mr:referralID=NA&mr:adType=pla&origin=pla

Only thing is its a little hard for me to picture myself actually
using it.  It cannot possibly be good for a grown man's sex life to be
observed using one of those.
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From: Rin Stowleigh <rstowleigh@gmail.com>
Newsgroups: comp.sys.ibm.pc.games.space-sim,comp.sys.ibm.pc.games.action
Subject: Re: Chris Roberts announcing a game in a month's time
Date: Tue, 11 Sep 2012 13:42:35 -0400
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