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Article #106234

Re: Chris Roberts announcing a game in a month's time

#106234
From: Xocyll
Date: Wed, 12 Sep 2012 01:38
110 lines
6497 bytes
Rin Stowleigh <rstowleigh@gmail.com> looked up from reading the entrails
of the porn spammer to utter  "The Augury is good, the signs say:

>On Tue, 11 Sep 2012 12:43:53 -0500, Xocyll <Xocyll@kingston.net>
>wrote:
>
>>Ross Ridge <rridge@csclub.uwaterloo.ca> looked up from reading the
>>entrails of the porn spammer to utter  "The Augury is good, the signs
>>say:
>>
>>>noman  <no_m_an@zzzyahoo.yycom> wrote:
>>>>With the power of today’s computers and the reach of the internet I
>>>>finally feel I have the tools to build the connected experience that I
>>>>always dreamed of. A world that would be more satisfying and richer than
>>>>any film I could work on.
>>>
>>>This part doesn't sound promising.  Sounds overly ambitious and aside
>>>from added layers of chrome in the graphics, I'm not really sure how
>>>technology has changed much in the last ten years to enable him to make
>>>a game he couldn't make before.
>>
>>Well the raw computing power would allow for bigger fights - fleet
>>actions and such while still having the high detail graphics people
>>expect these days. 
>>More detailed asteroid fields with realistic motion perhaps?
>>PhysX could also play a big part.
>
>Space combat sims are notoriously easy on computing resources, because
>you only have to deal with the polygons of the vehicles, explosions /
>etc rather than waste computing resources on the physical landscape.
>Flight sims should be the same way, but not quite because the world on
>the ground has to be physically modeled in some sort of believable way
>when you get close to it.

That's kind of the point I'm making; With the power of modern CPUs/GPUs
they could do actual asteroid belts with real motion etc, it doesn't
have to be nothing but ships and space dust.

Maybe if there's a privateer kind of game, they could have actual
asteroid mining - land on an asteroid, set up mining gear, harvest,
leave as opposed to the existing type of shoot randomly appearing
destructible asteroid bit and get a piece or 3 of some ore.

There's all kinds of environments in space other than empty space and
randomly placed junk (like in the Freelancer junk belts.)

>>Hopefully he's gotten past his "I want to be a movie director" phase
>
>>Also hopefully it'll be more a Wing Commander/Privateer kind of game
>>rather than a Freelancer type of overly scripted idiocy (and boy did it
>>have some insanely stupid errors.)
>>Honestly, it's like they employed the same "fact and continuity"
>>checkers that the SyFy channel does for it's movies.
>>[Ok that was after the buyout and after he left.]
>
>Incredibly, seeing as how I've never even big a big sci-fi buff, I
>really enjoyed the old Wing Commander games, even the cutscenes.  I
>guess maybe having Malcolm McDowell involved made all it worthwhile?
>It's been a long time since I've played and very little of the memory
>remains for me, other than the general positive impression I had of
>the series.

I liked the early Wing Commanders when it was all rendered cutscenes,
since they were fairly minimal.  Then he went the interactive movie
direction and I do not like that at all.
WC4 had multiple acted cutscenes just moving between places on the ship,
and full, acted FMV cockpit communications (which causes MASSIVE
slowdowns when they played in combat.  Gee my wingman is making a
battlecry - do I REALLY need to see the actors face as he says it?

>>I could really go for another game like Privateer with modern
>>graphics/physics and more ships.
>>
>>>Hmm... I guess motion controls are new, but hopefully that's not what
>>>he's thinking of.
>>
>>You thinking of the wii/kinect type motion stuff?
>>If so, ewwwww!  
>>I can't think of anything less appropriate for controlling a spaceship
>>(unless it's one of those little pod ships from Earth Final Conflict.)
>
>Rumor has it that it will require Kinect.  You have to extend your
>arms out to change wing positions and use leg motions to simulate
>landing gear ;) jk
>
>Actually the 360 already has a controller available for it that seems
>ideal for a game like this if used in conjunction with mouse and
>keyboard... if the 360 version doesn't work with PC then Razer or some
>other company should jump on it for space combat sims.  I haven't used
>it but folks who have seem to love it for driving games:
>
>http://www.microsoftstore.com/store/msstore/en_US/pd/productID.231553600?WT.mc_id=mercent&mr:trackingCode=804A953A-F5B6-E011-B18D-001B21A69EB0&mr:referralID=NA&mr:adType=pla&origin=pla

While I could sort of see that sort of thing being good for driving,
since you could rest it in your lap, flying with it would get pretty
wearing on the arms after a while since the up and down actions would
preclude resting it on a surface for long, especially in combat.

>Only thing is its a little hard for me to picture myself actually
>using it.  It cannot possibly be good for a grown man's sex life to be
>observed using one of those.

Heh.

Xocyll
-- 
I don't particularly want you to FOAD, myself. You'll be more of 
a cautionary example if you'll FO And Get Chronically, Incurably, 
Painfully, Progressively, Expensively, Debilitatingly Ill. So 
FOAGCIPPEDI. -- Mike Andrews responding to an idiot in asr 
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From: Xocyll <Xocyll@kingston.net>
Newsgroups: comp.sys.ibm.pc.games.space-sim,comp.sys.ibm.pc.games.action
Subject: Re: Chris Roberts announcing a game in a month's time
Date: Tue, 11 Sep 2012 20:38:11 -0500
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