Article View: comp.sys.ibm.pc.games.space-sim
Article #106012Re: Favourite space sim <<from the past if possible>>
From: Angus Manwaring
Date: Thu, 03 Sep 2009 20:24
Date: Thu, 03 Sep 2009 20:24
91 lines
4557 bytes
4557 bytes
On 02-Sep-09 22:24:14, Henry said
>On 21 Aug, 21:12, "Angus Manwaring"
><angus@angusm_ANTISPEM_.demon.co.uk> wrote:
>>
>> On the Amiga, Warhead is a bit of a forgotten masterpiece
>Never tried the original Warhead; a game on the PC that claimed to be
>"inspired"
>by it was the dire Mantis X57000 which I've moaned about before: 1st
>person fighter
>combat but with Newtonian physics. Just flying about was quite fun but
>combat
>didn't really work (and some of the worst cut scene scripts/acting
>ever).
Sounds like one to avoid - but I mean, you might laugh at Warhead if you
didn't take into account the context of being essentially a one man
project, that could fit on to one floppy disk - from around 1989, I think.
>> and a game I really liked from the mid nineties was Star Crusader.
>IIRC that appeared on the PC a bit before Privateer came out. I played
>through it,
>but I never found it as involving as the Wing Commander or X-Wing
>series.
Well on the Amiga, Star Crusader used basic polygons and Wing Commander
used scaled sprites, which just didn't really cut it for me, but I
completed the CD32 version and thought it was actually pretty darn good.
>The aspect of these games that I find the most fun are the challenges
>of
>getting and staying on the enemy's tail,
You and me both! :)
> and of aiming at and leading
>a
>target by eye (rather than depend on the various predictive aids that
>appeared
>in later games). With the pitch/roll control scheme that X-Wing and
>Star Crusader used, I was only able to track targets along the
>vertical, but
>the landscape format displays and cockpit art along the top and
>bottom
>of the screen tended to mean that if I got too close on someone's tail
>I'd end up trying to track something that I couldn't actually see. At
>least in
>X-Wing the aiming reticle changes colour as a guide; my recollection
>of
>combat in Star Crusader is that it involved far too much pulling hard
>on the
>stick and blasting away blindly whilst trying to get a blob centred on
>some
>crosshairs in a small display in the corner of the screen.
Not here... there was a predictive aiming reticle, that worked pretty well
- for my money Star Crusader was one of the best dogfighters, maybe the
best on the Amiga, I speak of a fan of The Hunters with Robert Mitchum!
:)
The thing to remember was not to be too gung-ho in the initial head to
head of any engagement as this was likey to lead to a collision fatal to
both parties.
>My nominations for unfairly ignored games are Backlash (in which
>you're
>the tail gunner) and Star Rangers (simple combat, but with competent
>wingmen and the beginnings of a strategic thing from having to jump
>around the map without knowing what's going on). Both are quite short
>and no real plot though.
>Then there's Darker, which isn't really a space sim and more a
>category
>of it's own...
Thanks Henry, I'll keep an eye out for these. If anyone's interested, the
Amiga games mentioned are reviewed on my wensite below - along with a few
others.
Cheers.
All the best,
Angus Manwaring. (for e-mail remove ANTISPEM)
I need your memories for the Amiga Games Database: A collection of Amiga
Game reviews by Amiga players http://www.angusm.demon.co.uk/AGDB/AGDB.html
Technical Details
Message-ID:
<3302.568T1908T12245763angus@angusm_ANTISPEM_.demon.co.uk>Path:
mbox-mo1.pugleaf.net!border1.nntp.dca.giganews.com!nntp.giganews.com!newsfeed00.sul.t-online.de!t-online.de!news-out2.kabelfoon.nl!newsfeed.kabelfoon.nl!bandi.nntp.kabelfoon.nl!feeder.news-service.com!cyclone02.ams2.highwinds-media.com!news.highwinds-media.com!npeersf01.ams.highwinds-media.com!newsfe01.ams2.POSTED!7564ea0f!not-for-mailReferences:
<baq6l.10970$x84.346692@news.siol.net> <gp3s11$231$1@news.ett.com.ua> <787.555T1321T12124332angus@angusm_ANTISPEM_.demon.co.uk> <d49c26ab-2973-46e5-b9a3-5a1727653c5e@q7g2000yqi.googlegroups.com>Show Full Headers
Complete Article Headers
Path: mbox-mo1.pugleaf.net!border1.nntp.dca.giganews.com!nntp.giganews.com!newsfeed00.sul.t-online.de!t-online.de!news-out2.kabelfoon.nl!newsfeed.kabelfoon.nl!bandi.nntp.kabelfoon.nl!feeder.news-service.com!cyclone02.ams2.highwinds-media.com!news.highwinds-media.com!npeersf01.ams.highwinds-media.com!newsfe01.ams2.POSTED!7564ea0f!not-for-mail From: "Angus Manwaring" <angus@angusm_ANTISPEM_.demon.co.uk> Subject: Re: Favourite space sim <<from the past if possible>> References: <baq6l.10970$x84.346692@news.siol.net> <gp3s11$231$1@news.ett.com.ua> <787.555T1321T12124332angus@angusm_ANTISPEM_.demon.co.uk> <d49c26ab-2973-46e5-b9a3-5a1727653c5e@q7g2000yqi.googlegroups.com> Message-ID: <3302.568T1908T12245763angus@angusm_ANTISPEM_.demon.co.uk> Newsgroups: comp.sys.ibm.pc.games.space-sim Lines: 91 X-Newsreader: THOR 2.6a (Amiga;TCP/IP) NNTP-Posting-Host: 83.104.225.3 X-Complaints-To: abuse@demon.net X-Trace: newsfe01.ams2 1252009081 83.104.225.3 (Thu, 03 Sep 2009 20:18:01 UTC) NNTP-Posting-Date: Thu, 03 Sep 2009 20:18:01 UTC Date: 3 Sep 2009 20:24:38 +0000 Bytes: 4524 MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit