Article View: comp.sys.ibm.pc.games.space-sim
Article #106013Re: Favourite space sim <<from the past if possible>>
From: Henry
Date: Thu, 10 Sep 2009 23:07
Date: Thu, 10 Sep 2009 23:07
74 lines
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4601 bytes
Hi Let's see if I have better luck with Google's formatting this time. On 3 Sep, 21:24, "Angus Manwaring" <angus@angusm_ANTISPEM_.demon.co.uk> wrote: > On 02-Sep-09 22:24:14, Henry said > > >On 21 Aug, 21:12, "Angus Manwaring" > ><angus@angusm_ANTISPEM_.demon.co.uk> wrote: > > >> On the Amiga, Warhead is a bit of a forgotten masterpiece > >Never tried the original Warhead; a game on the PC that claimed to be > >"inspired" > >by it was the dire Mantis X57000 which I've moaned about before: 1st > >person fighter > >combat but with Newtonian physics. Just flying about was quite fun but > >combat > >didn't really work (and some of the worst cut scene scripts/acting > >ever). > > Sounds like one to avoid - but I mean, you might laugh at Warhead if you > didn't take into account the context of being essentially a one man > project, that could fit on to one floppy disk - from around 1989, I think. Mantis only mentioned being "inspired by Warhead" in the manual - I don't know if there was any formal connection. Mantis was an early 90s 10-floppy epic with digitised video cutscenes, so a budget that could have stretched to actors and actual scriptwriter rather than a typewriter and two monkeys... > >> and a game I really liked from the mid nineties was Star Crusader. > >IIRC that appeared on the PC a bit before Privateer came out. I played > >through it, > >but I never found it as involving as the Wing Commander or X-Wing > >series. > > Well on the Amiga, Star Crusader used basic polygons and Wing Commander > used scaled sprites, which just didn't really cut it for me, but I > completed the CD32 version and thought it was actually pretty darn good. That was true on the PC too. I agree it's a bit disconconcerting when a carrier instantaneously jumps through 45 degrees, but it's not as though you need to line yourself up to land on it - I never found it a gameplay issue. (The later WC engines seemed a bit more fluid, too.) The graphics were quite good but Star Crusader never seemed entirely finished... for example there was a hex-based map of the play area that you could use to send the rest of your squadron on patrol or attack missions - but success or failure at this didn't appear to affect the flow of the game at all. > >... my recollection of > >combat in Star Crusader is that it involved far too much pulling hard > >on the > >stick and blasting away blindly whilst trying to get a blob centred on > >some > >crosshairs in a small display in the corner of the screen. > > Not here... there was a predictive aiming reticle, that worked pretty well > - for my money Star Crusader was one of the best dogfighters, maybe the > best on the Amiga, Possibly my brain-cells going a bit after all these years then. Unless they finished the game off whilst "porting" it to the Amiga or some such stunt. I definitely recall the occasional stealth missions, and I'm pretty sure the predictive aiming had to be done through a small display at the bottom left. You'll know if I get bored this weekend - I'll dig it out and check the manual. Hth Henry
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Path: mbox-mo1.pugleaf.net!border1.nntp.ams2.giganews.com!border1.nntp.ams.giganews.com!nntp.giganews.com!feeder.news-service.com!feeder.news-service.com!postnews.google.com!z24g2000yqb.googlegroups.com!not-for-mail From: Henry <torty5737@my-deja.com> Newsgroups: comp.sys.ibm.pc.games.space-sim Subject: Re: Favourite space sim <<from the past if possible>> Date: Thu, 10 Sep 2009 16:07:24 -0700 (PDT) Organization: http://groups.google.com Lines: 74 Message-ID: <313352d1-9f56-41ed-8a37-ad8f05f6ec0c@z24g2000yqb.googlegroups.com> References: <baq6l.10970$x84.346692@news.siol.net> <gp3s11$231$1@news.ett.com.ua> <787.555T1321T12124332angus@angusm_ANTISPEM_.demon.co.uk> <d49c26ab-2973-46e5-b9a3-5a1727653c5e@q7g2000yqi.googlegroups.com> <3302.568T1908T12245763angus@angusm_ANTISPEM_.demon.co.uk> NNTP-Posting-Host: 192.100.78.57 Mime-Version: 1.0 X-Trace: posting.google.com 1252624044 15203 127.0.0.1 (10 Sep 2009 23:07:24 GMT) X-Complaints-To: groups-abuse@google.com NNTP-Posting-Date: Thu, 10 Sep 2009 23:07:24 +0000 (UTC) Complaints-To: groups-abuse@google.com Injection-Info: z24g2000yqb.googlegroups.com; posting-host=192.100.78.57; posting-account=hMqYlgkAAADykkSndFvBGMZDz8W344vC User-Agent: G2/1.0 X-HTTP-UserAgent: Mozilla/4.0 (compatible; MSIE 8.0; Windows NT 5.1; Trident/4.0; .NET CLR 1.1.4322),gzip(gfe),gzip(gfe) Bytes: 4557 X-Original-Bytes: 4513 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit