Article View: comp.sys.ibm.pc.games.space-sim
Article #106011Re: Favourite space sim <<from the past if possible>>
From: Henry
Date: Wed, 02 Sep 2009 22:24
Date: Wed, 02 Sep 2009 22:24
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3438 bytes
On 21 Aug, 21:12, "Angus Manwaring" <angus@angusm_ANTISPEM_.demon.co.uk> wrote: > > On the Amiga, Warhead is a bit of a forgotten masterpiece Never tried the original Warhead; a game on the PC that claimed to be "inspired" by it was the dire Mantis X57000 which I've moaned about before: 1st person fighter combat but with Newtonian physics. Just flying about was quite fun but combat didn't really work (and some of the worst cut scene scripts/acting ever). > and a game I really liked from the mid nineties was Star Crusader. IIRC that appeared on the PC a bit before Privateer came out. I played through it, but I never found it as involving as the Wing Commander or X-Wing series. The aspect of these games that I find the most fun are the challenges of getting and staying on the enemy's tail, and of aiming at and leading a target by eye (rather than depend on the various predictive aids that appeared in later games). With the pitch/roll control scheme that X-Wing and Star Crusader used, I was only able to track targets along the vertical, but the landscape format displays and cockpit art along the top and bottom of the screen tended to mean that if I got too close on someone's tail I'd end up trying to track something that I couldn't actually see. At least in X-Wing the aiming reticle changes colour as a guide; my recollection of combat in Star Crusader is that it involved far too much pulling hard on the stick and blasting away blindly whilst trying to get a blob centred on some crosshairs in a small display in the corner of the screen. Wing Commander of course finessed this problem by using pitch/yaw controls and setting up most of the encounters on a "horizontal" plane. My nominations for unfairly ignored games are Backlash (in which you're the tail gunner) and Star Rangers (simple combat, but with competent wingmen and the beginnings of a strategic thing from having to jump around the map without knowing what's going on). Both are quite short and no real plot though. Then there's Darker, which isn't really a space sim and more a category of it's own... Hth Henry
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Path: mbox-mo1.pugleaf.net!border1.nntp.ams.giganews.com!nntp.giganews.com!weretis.net!feeder1.news.weretis.net!feeder.news-service.com!postnews.google.com!q7g2000yqi.googlegroups.com!not-for-mail From: Henry <torty5737@my-deja.com> Newsgroups: comp.sys.ibm.pc.games.space-sim Subject: Re: Favourite space sim <<from the past if possible>> Date: Wed, 2 Sep 2009 15:24:14 -0700 (PDT) Organization: http://groups.google.com Lines: 61 Message-ID: <d49c26ab-2973-46e5-b9a3-5a1727653c5e@q7g2000yqi.googlegroups.com> References: <baq6l.10970$x84.346692@news.siol.net> <gp3s11$231$1@news.ett.com.ua> <787.555T1321T12124332angus@angusm_ANTISPEM_.demon.co.uk> NNTP-Posting-Host: 192.100.78.57 Mime-Version: 1.0 X-Trace: posting.google.com 1251930255 27758 127.0.0.1 (2 Sep 2009 22:24:15 GMT) X-Complaints-To: groups-abuse@google.com NNTP-Posting-Date: Wed, 2 Sep 2009 22:24:15 +0000 (UTC) Complaints-To: groups-abuse@google.com Injection-Info: q7g2000yqi.googlegroups.com; posting-host=192.100.78.57; posting-account=hMqYlgkAAADykkSndFvBGMZDz8W344vC User-Agent: G2/1.0 X-HTTP-UserAgent: Mozilla/4.0 (compatible; MSIE 8.0; Windows NT 5.1; Trident/4.0; .NET CLR 1.1.4322),gzip(gfe),gzip(gfe) Bytes: 3469 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit