Article View: comp.sys.ibm.pc.games.space-sim
Article #105771Re: Some X3 questions..........
From: Nats
Date: Sat, 17 Mar 2007 09:56
Date: Sat, 17 Mar 2007 09:56
43 lines
3370 bytes
3370 bytes
"TheSmokingGnu" <anonymityisavirtue@1111011010011.com> wrote in message news:KaJKh.90$KH3.89@newsfe02.lga... > Jeff Holinski wrote: >> 2. Is there supposed to be some sort of an animation when you jump >> between sectors. > > Supposed to, yes. There were animations early in the game's development (a > la X2's jumps), but were inexplicably scrapped and torn from the game. > >> 4. Making money. What's the best way to make cash in the early game? > > I've heard that a great way is to set up an automatic trade route through > favorable space, set your SETA to 10x, and let the game run overnight with > SETA engaged. Huzzah, you've just done 80 hours worth of trading, and > should be up to your eyeballs in cash. > > TheSmokingGnu I'm sooo glad didnt buy this game. I have been tempted a couple of times in the past but have resisted knowing just how unimpressed with all of the last games in the series. And now with them scrapping cockpits etc just seems the franchise is actually going downhill! Ive never heard of such a thing before in that later incarnations of a game have actually had more stripped out than previous ones. Ive heard of plenty of remakes losing the gameplay of the original classic game though such as XCOM, Gunship 2000, Railway Tycoon, Pirates etc etc but never as a strict evolution of a game. This must be a first in history where we can actually see in real time the evolution of the gaming industry in general and certainly reflects how games are actually getting better graphically but worse in terms of playability. Its something Ive obviously experienced many times but it will be interesting to see how the X franchise changes over the next ten years acssuming there is another one! I suppose the younger generation are to blame here in that they equate good graphics to a good game and they have parents willing to buy them this rubbish and not knowing any better. Its just as well there are a few developers who know better. Silent Hunter 4 due out in a week is a perfect example of a great game lately that hast sacrificed any gameplay and has in fact improved on the original by a long shot. I cant think of any other games that have done this myself.
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Reply-To: "Nats" <nstutt@homecall.co.uk> From: "Nats" <nstutt@homecall.co.uk> Newsgroups: comp.sys.ibm.pc.games.space-sim References: <ngl6v2tu1glrc5rhfnu7gn2s3kjnhtt4e2@4ax.com> <KaJKh.90$KH3.89@newsfe02.lga> Subject: Re: Some X3 questions.......... Date: Sat, 17 Mar 2007 09:56:53 -0000 Lines: 45 Organization: Private X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 6.00.2900.3028 X-RFC2646: Format=Flowed; Response X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2900.3028 Message-ID: <45fbbb65$1_1@mk-nntp-2.news.uk.tiscali.com> X-Original-NNTP-Posting-Host: 212.139.13.61 NNTP-Posting-Host: mk-nntp-2.news.uk.tiscali.com X-Trace: 17 Mar 2007 09:56:56 GMT, mk-nntp-2.news.uk.tiscali.com Path: mbox-mo1.pugleaf.net!number1.nntp.dca.giganews.com!border1.nntp.dca.giganews.com!nntp.giganews.com!newsfeed00.sul.t-online.de!t-online.de!newsfeed1.ip.tiscali.net!tiscali!newsfeed2.ip.tiscali.net!212.74.112.120.MISMATCH!mk-nntp-1.news.uk.worldonline.com!mk-nntp-2.news.uk.tiscali.com MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit