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Article #105772

Re: Some X3 questions..........

#105772
From: Lazarus
Date: Sat, 17 Mar 2007 10:52
64 lines
3781 bytes
Jeff Holinski wrote:
---8<---
> Is there a button I've missed or a mod to give me a mouselook
> function? A padlock view would be nice too.  :^)
> Also, when I fly the Buster with a mouse it seems a bit twitchy like
> it's TOO sensitive to the input. Is there a mouse filter like you see
> in some FPS games? Or is the only solution to fly bigger ships?
---8<---

I play with joy-stick, leaving the mouse free for menu control.  I often 
do both at the same time: I can spend a looong time in the menus 
checking my traders and don't want to waste time sitting docked or 
floating in space.  Full-power thru a system but keep an eye out for 
'roids, etc. and dodge around 'em while I'm doing other tasks.

Try hitting F1. F1 = switch mode, F2 = external, F3 = target.    I'm 
pretty sure they each steps-thru the various modes they show, eg. 
front/back/cockpit

Mouse sensitivity? I don't think so... but if you can, it'll be in the 
in-game options. ie. while docked or flying, hit ENTER and select 
right-most icon.

> 2. Is there supposed to be some sort of an animation when you jump
> between sectors. I used to like how Freelancer hid the transition
---8<---

I don't have any.

> 3. What's the recommended cockpit mod? I'm using one that brings back
> the X2 cockpits, and they look good, but you can easily tell that
> they're not the right ones for the ships. (windows are the wrong shape
---8<---

Wotcha want a cockpit for?  Just something else to obscure your view...  :D

> 4. Making money. What's the best way to make cash in the early game?
> So far I've been doing cargo runs in the mercury you start with. It's
> pretty low profit stuff though and a lot of the time, by the time I
---8<---

It's a hard slog early on, innit?  But what's to say, except the obvious:

- Build up rep and get the Police Licenses ASAP.  Then you get an income 
for every pirate (or racial foe) you finish off in the relevant sector.
Only minor income, I know, but every little bit helps.

- Don't bother repairing capped ships unless they're a major improvement 
on what you have, just sell 'em and invest the $ elsewhere...  bigger 
cargo holds, deal in higher profit wares, improve yer ship and start 
some small automated traders running.

- Early on, map your way south to Emperor's Edge and set up a small 
freighter with Jump Drive, 25MJ Shields, Trade Command SW Mk3, etc and 
get a Sector Trader running there to gain experience.  Other sectors 
work, but nowhere else works as quickly.  ;)  Once they get up to Lvl 
10, convert 'em to a Universal Trader and set up a replacement Sector 
Trader.

Although you can generate a lot more income at a given time by manual 
trading, UT's are where the slow, steady stream of income comes in while 
you go do other, more fun things.  I aim for a minimum of around 25 of 
'em... and can afford anything I want, knowing that the funds'll recover 
quickly without me worrying too much. :D
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Date: Sat, 17 Mar 2007 21:52:07 +1100
From: Lazarus <devnull@lukewarmmail.com>
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Subject: Re: Some X3 questions..........
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