Article View: comp.sys.ibm.pc.games.space-sim
Article #104Re: Wing Commander Prophecy?
From: kelv... Kelvin Lim
Date: Tue, 28 Apr 1998 00:00
Date: Tue, 28 Apr 1998 00:00
41 lines
2519 bytes
2519 bytes
On Mon, 27 Apr 1998 15:39:40 -0500, Demian Rose
<dd-...@students.uiuc.edu> wrote:
>I've been eying the sale copy of WCP at my local store and a good review
>here has got me almost ready to buy it...anyone got any opinions about
>this game, especially how it compares to XvT and Tie Fighter (both of
>which I own)...not looking for a "which is better" thread, just wondering
>how WCP's interface, play "feel", etc. are different.
Graphics-wise, it's pretty obvious that, with a 3D accelerator card,
WCP is pretty much in a class of its own. As for gameplay, WCP has the
most varied and interesting gameplay of all the recent WC games, IMHO,
so it certainly isn't merely eye candy. The interface is very
intuitive, and since you've played WC3, you should be right at home.
The atmosphere, especially during space flight itself, is nothing
short of fantastic: the graphics and realistic sound effects and
communications all add up to make one of the most immersive of recent
WC games.
In short, I have no hesitation in recommending that you run out and
buy WCP ASAP. I guarantee that you'll be hooked in no time. :) BTW if
you ever need help with any mission or just want to discuss WC stuff,
do pop by at alt.games.wing-commander as well. :)
>I have played WC3, but never finished it (got frustrated by the limited info you
>were given for missions...also, don't like combat sims where there's a "trick" to
>winning scenarios...if I wanted that, I'd play an adventure game instead).
I wouldn't rate the complexity of WC3 as being near that of an
adventure game. There are a couple or so more challenging missions in
WCP as well, but if you do need help, the alt.games.wing-commander
regulars will be more than happy to help you out. :)
/*======================================================================*/
#include <stdio.h>
int main(void) {
char *s = "\xA\x2C\0#my$~od$iclcikzJgcfdc|foa\"*gcF*dc|foA*gexL", *i;
for(i=s+*(s+1);i-s-1;) printf("%c", *i--^*s); return 0; }
/*======================================================================*/
Technical Details
Message-ID:
<3548cab0.2662599@news.pacific.net.sg>Path:
mbox-mo1.pugleaf.net!unknown!not-for-mailReferences:
<Pine.SOL.3.96.980427153536.9717B-100000@ux9.cso.uiuc.edu>Show Full Headers
Complete Article Headers
From: kelv...@pacific.net.sg (Kelvin Lim) Subject: Re: Wing Commander Prophecy? Date: 1998/04/28 Message-ID: <3548cab0.2662599@news.pacific.net.sg> X-Deja-AN: 348394425 References: <Pine.SOL.3.96.980427153536.9717B-100000@ux9.cso.uiuc.edu> Mime-Version: 1.0 Organization: None Newsgroups: comp.sys.ibm.pc.games.space-sim Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit