Thread View: comp.sys.ibm.pc.games.rpg
17 messages
17 total messages
Started by n... Ho Leung Ng
Thu, 29 Sep 1994 06:57
Pool of Radiance
Author: n... Ho Leung Ng
Date: Thu, 29 Sep 1994 06:57
Date: Thu, 29 Sep 1994 06:57
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Hello. I recently bought the AD&D Collectors' Set and am playing Pool of Radiance. So far, I have defeated someone whom I assumed is a false Tyranthraxus (too easy and no special message after the win),but now I don't know what to do. I no longer receive any commissions from the City Council. I looked through the Adventurer's Journal list of City Proclamations, and I have finished all the mini-adventures save two - rescue the Duchess of Melvaunt from ogres and investigate the Thri-kreen, but I don't know where to go to start these. Please help! Please email as I don't read this conference regularly. Thank you! -- -------------------- Ho Leung Ng n...@husc.harvard.edu n...@uclaue.mbi.ucla.edu
Re: Pool of Radiance
Author: cdwh...
Date: Tue, 16 Feb 2016 01:46
Date: Tue, 16 Feb 2016 01:46
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Twenty-two years later, I can tell you, after having made that same mistake, that you need to go back to the room where you fought the false Tyranthraxis and try to walk through one of the walls. This will bring you to the interior of a tower. You work your way up the tower (keep your eyes open for the medusa) and you'll figure it out. cdwh...@gmail.com energizeeducation.org
Re: Pool of Radiance
Author: Justisaur
Date: Tue, 16 Feb 2016 16:29
Date: Tue, 16 Feb 2016 16:29
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On Monday, February 15, 2016 at 5:46:11 PM UTC-8, cdw...@gmail.com wrote: > Twenty-two years later, I can tell you, after having made that same mistake, that you need to go back to the room where you fought the false Tyranthraxis and try to walk through one of the walls. This will bring you to the interior of a tower. You work your way up the tower (keep your eyes open for the medusa) and you'll figure it out. So you knew you were replying to a 22 year old question on a 28 year old game? I've tried replaying it, I think last year, but didn't get anywhere near the end. I quit after running into the wights, I guess level drain really does suck. - Justisaur
Re: Pool of Radiance
Author: Mike S.
Date: Tue, 16 Feb 2016 18:51
Date: Tue, 16 Feb 2016 18:51
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On Tue, 16 Feb 2016 08:29:41 -0800 (PST), Justisaur <just...@gmail.com> wrote: >I've tried replaying it, I think last year, but didn't get anywhere near >the end. I quit after running into the wights, I guess level drain >really does suck. > >- Justisaur Heh. :) Level drain always means immediately reload to me. It did in Pool of Radiance and it did this year when I played Wizardry 5. I hate level drain. But your post reminded me of something. I am pretty sure the game was Might and Magic III: The Isles of Terra, but don't hold me to that. I remember some of my party members were dying a lot. I didn't notice at first, but when I did, I took a closer look at their stats and noticed that they had very few hit points! I realized soon that it was due to having very little vitality. What happened to their vitality?!? Oh.... ok..... that's what happened..... **Casting Resurrection will permanently remove one point of vitality with each use of this spell.**. Well, it would have been nice to know that 40 resurrections ago! So what was happening was I cast resurrection on my dead character. They come back to life with fewer hit points as loss in vitality will do that. So they will die even faster now of course. When they do, I resurrect them again. They come back to life with even fewer hit points so now they die even faster. When they do die, I resurrect again........ I have never ever once in my gaming career cast a resurrection spell on a party member in an old school RPG ever again. Death of a single party member is treated the same way level drain is to me... which is to immediately reload the game. Justisaur, at least you knew you were being level drained and could do something about it immediately (in your case, quit the game). But imagine slowly gimping your own characters through your own actions and not realizing it until it was far too late to do anything about it short of going to a much earlier save which I wasn't about to do. Level drain sucks but permanent loss of stats on your characters sucks worse.
Re: Pool of Radiance
Author: Zaghadka
Date: Tue, 16 Feb 2016 19:13
Date: Tue, 16 Feb 2016 19:13
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On Tue, 16 Feb 2016 08:29:41 -0800 (PST), in comp.sys.ibm.pc.games.rpg, Justisaur wrote: >On Monday, February 15, 2016 at 5:46:11 PM UTC-8, cdw...@gmail.com wrote: >> Twenty-two years later, I can tell you, after having made that same mistake, that you need to go back to the room where you fought the false Tyranthraxis and try to walk through one of the walls. This will bring you to the interior of a tower. You work your way up the tower (keep your eyes open for the medusa) and you'll figure it out. > >So you knew you were replying to a 22 year old question on a 28 year >old game? > >I've tried replaying it, I think last year, but didn't get anywhere near >the end. I quit after running into the wights, I guess level drain >really does suck. > I see what you did there. I fire up Pool of Radiance every once in a while, and it really is a tour-de-force of an RPG. All the other Gold Box games, however, fail to have the same depth and variety in their adventures. I wouldn't dream of playing it without Gold Box Companion these days, though. http://personal.inet.fi/koti/jhirvonen/gbc/ -- Zag No one ever said on their deathbed, 'Gee, I wish I had spent more time alone with my computer.' ~Dan(i) Bunten
Re: Pool of Radiance
Author: Mike S.
Date: Tue, 16 Feb 2016 20:20
Date: Tue, 16 Feb 2016 20:20
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On Tue, 16 Feb 2016 13:13:43 -0600, Zaghadka <zagh...@hotmail.com> wrote: >I see what you did there. > >I fire up Pool of Radiance every once in a while, and it really is a >tour-de-force of an RPG. All the other Gold Box games, however, fail to >have the same depth and variety in their adventures. > >I wouldn't dream of playing it without Gold Box Companion these days, >though. > >http://personal.inet.fi/koti/jhirvonen/gbc/ I think Pool of Radiance was the first RPG I ever finished. I really enjoyed it. It isn't my favorite RPG ever, but it is the one I have the most fond memories of today. Check out this guy's love for the game. I feel the same way. --> https://www.youtube.com/watch?v=rHXGJtdBeH0
Re: Pool of Radiance
Author: Spalls Hurgenson
Date: Wed, 17 Feb 2016 14:39
Date: Wed, 17 Feb 2016 14:39
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On Tue, 16 Feb 2016 13:13:43 -0600, Zaghadka <zagh...@hotmail.com> wrote: >I wouldn't dream of playing it without Gold Box Companion these days, >though. >http://personal.inet.fi/koti/jhirvonen/gbc/ Why has nobody told me of this program before?!? The old Gold box games were classics of their time, but these days they are so crufty and limited it is hard to get into them. This program might be enough to get me to play these titles once again. Just the auto-map on the side is probably enough (although the character editor is tempting too: 18/00 for Strength! :)
Re: Pool of Radiance
Author: Mike S.
Date: Wed, 17 Feb 2016 15:08
Date: Wed, 17 Feb 2016 15:08
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On Wed, 17 Feb 2016 09:39:49 -0500, Spalls Hurgenson <spallsh...@gmail.com> wrote: >On Tue, 16 Feb 2016 13:13:43 -0600, Zaghadka <zagh...@hotmail.com> >wrote: > > >>I wouldn't dream of playing it without Gold Box Companion these days, >>though. >>http://personal.inet.fi/koti/jhirvonen/gbc/ > >Why has nobody told me of this program before?!? > >The old Gold box games were classics of their time, but these days >they are so crufty and limited it is hard to get into them. This >program might be enough to get me to play these titles once again. >Just the auto-map on the side is probably enough (although the >character editor is tempting too: 18/00 for Strength! :) You can just modify your characters when you create them to have 18/00 strength... the fighters at least. Maybe the editor lets you give all your characters 18/00 strength though.
Re: Pool of Radiance
Author: Justisaur
Date: Wed, 17 Feb 2016 16:47
Date: Wed, 17 Feb 2016 16:47
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On Wednesday, February 17, 2016 at 6:39:57 AM UTC-8, Spalls Hurgenson wrote: > On Tue, 16 Feb 2016 13:13:43 -0600, Zaghadka <zagh...@hotmail.com> > wrote: > > > >I wouldn't dream of playing it without Gold Box Companion these days, > >though. > >http://personal.inet.fi/koti/jhirvonen/gbc/ > > Why has nobody told me of this program before?!? > > The old Gold box games were classics of their time, but these days > they are so crufty and limited it is hard to get into them. This > program might be enough to get me to play these titles once again. > Just the auto-map on the side is probably enough (although the > character editor is tempting too: 18/00 for Strength! :) I haven't really looked at the companion, but you can give all your characters 18s in everything with the base program. I will say I found the speeding time option in dos box very nice though (I think shift f12, shift f11 to slow back down), as you can cut loading times down to nothing and long battles with tons of mooks take little time. I liked Curse of the Azure Bonds better, a bit more open and you can get your characters to a reasonable level, as well as more character options like Rangers & Paladins. I haven't replayed that since my C-64 days though. - justisaur
Re: Pool of Radiance
Author: Spalls Hurgenson
Date: Thu, 18 Feb 2016 14:46
Date: Thu, 18 Feb 2016 14:46
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On Wed, 17 Feb 2016 08:47:11 -0800 (PST), Justisaur <just...@gmail.com> wrote: >I liked Curse of the Azure Bonds better, a bit more open and you can get your characters to a reasonable level, as well as more character options like Rangers & Paladins. I haven't replayed that since my C-64 days though. Like most here, I played the shit out of the Gold Box games. Pool was remarkable in how innovative it felt, and in the purity of its gameplay: it was just a rambling D&D adventure where your PCs went on mostly unrelated adventures for the gold and glory. Curse was more story-driven and epic, but it lacked the rambunctious freedom of the first. It did leave a more memorable impression though (who can forget the Fire Knives ambush near Tilverton, or fighting off Moander in Yulash, or the drow beneath Shadowdale?) I'd be hard pressed to say which one I liked more. Definitely I remember Curse better, but given the opportunity to play only the one or the other, I'd probably go with Pool.
Re: Pool of Radiance
Author: rri... Ross Ridge
Date: Fri, 19 Feb 2016 02:37
Date: Fri, 19 Feb 2016 02:37
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Mike S. <Mik...@nowhere.com> wrote: >I am pretty sure the game was Might and Magic III: The Isles of Terra, >but don't hold me to that. I remember some of my party members were >dying a lot. I didn't notice at first, but when I did, I took a closer >look at their stats and noticed that they had very few hit points! I >realized soon that it was due to having very little vitality. What >happened to their vitality?!? Oh.... ok..... that's what happened..... > >**Casting Resurrection will permanently remove one point of vitality >with each use of this spell.**. Well, it would have been nice to know >that 40 resurrections ago! > >So what was happening was I cast resurrection on my dead character. >They come back to life with fewer hit points as loss in vitality will >do that. So they will die even faster now of course. When they do, I >resurrect them again. They come back to life with even fewer hit >points so now they die even faster. When they do die, I resurrect >again........ > >I have never ever once in my gaming career cast a resurrection spell >on a party member in an old school RPG ever again. Death of a single >party member is treated the same way level drain is to me... which is >to immediately reload the game. Yah, that penalty for resurrection spells led me to do same thing, never use it and just reload the game. Fortunately, when I played Might and Magic III I didn't have learn that the hard way, I read it in the spell description in manual. It helped that D&D had the same disadvantage, so I knew to look for it. What burned me in M&M3 were these crystal things (I think) in one of the dungeons that permantly decrease your stats without telling you. I got screwed over by them during two separate playthroughs, both times only discovering what happend long after I had overwriten my save. Ross Ridge -- l/ // Ross Ridge -- The Great HTMU [oo][oo] rri...@csclub.uwaterloo.ca -()-/()/ http://www.csclub.uwaterloo.ca/~rridge/ db //
Re: Pool of Radiance
Author: Xocyll
Date: Fri, 19 Feb 2016 13:34
Date: Fri, 19 Feb 2016 13:34
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Mike S. <Mik...@nowhere.com> looked up from reading the entrails of the porn spammer to utter "The Augury is good, the signs say: >On Tue, 16 Feb 2016 08:29:41 -0800 (PST), Justisaur ><just...@gmail.com> wrote: > >>I've tried replaying it, I think last year, but didn't get anywhere near >>the end. I quit after running into the wights, I guess level drain >>really does suck. >> >>- Justisaur > >Heh. :) > > Level drain always means immediately reload to me. It did in Pool of >Radiance and it did this year when I played Wizardry 5. I hate level >drain. But your post reminded me of something. > >I am pretty sure the game was Might and Magic III: The Isles of Terra, >but don't hold me to that. I remember some of my party members were >dying a lot. I didn't notice at first, but when I did, I took a closer >look at their stats and noticed that they had very few hit points! I >realized soon that it was due to having very little vitality. What >happened to their vitality?!? Oh.... ok..... that's what happened..... > >**Casting Resurrection will permanently remove one point of vitality >with each use of this spell.**. Well, it would have been nice to know >that 40 resurrections ago! > >So what was happening was I cast resurrection on my dead character. >They come back to life with fewer hit points as loss in vitality will >do that. So they will die even faster now of course. When they do, I >resurrect them again. They come back to life with even fewer hit >points so now they die even faster. When they do die, I resurrect >again........ > >I have never ever once in my gaming career cast a resurrection spell >on a party member in an old school RPG ever again. Death of a single >party member is treated the same way level drain is to me... which is >to immediately reload the game. > >Justisaur, at least you knew you were being level drained and could do >something about it immediately (in your case, quit the game). But >imagine slowly gimping your own characters through your own actions >and not realizing it until it was far too late to do anything about it >short of going to a much earlier save which I wasn't about to do. >worse. Back in the day games actually came with manuals, and you damn well did read the whole damn thing before playing to find out what fiendish things the devs had planned to fuck you over if you didn't. While I don't like how shallow games have become, (focusing entirely on better graphics,) I really don't miss that part of the old gaming experience at all. Xocyll -- I don't particularly want you to FOAD, myself. You'll be more of a cautionary example if you'll FO And Get Chronically, Incurably, Painfully, Progressively, Expensively, Debilitatingly Ill. So FOAGCIPPEDI. -- Mike Andrews responding to an idiot in asr
Re: Pool of Radiance
Author: Justisaur
Date: Fri, 19 Feb 2016 16:24
Date: Fri, 19 Feb 2016 16:24
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Mike S. wrote: > On Tue, 16 Feb 2016 08:29:41 -0800 (PST), Justisaur > <just...@gmail.com> wrote: > >> I've tried replaying it, I think last year, but didn't get anywhere near >> the end. I quit after running into the wights, I guess level drain >> really does suck. >> >> - Justisaur > > Heh. :) > > Level drain always means immediately reload to me. It did in Pool of > Radiance and it did this year when I played Wizardry 5. I hate level > drain. But your post reminded me of something. I was trying to play iron man - no reloading (except for bugs). I probably should have just avoided the area after that first level drain, just like the trolls until strong enough to take them out. > Level drain sucks but permanent loss of stats on your characters sucks > worse. True, that's always been my argument for the tabletop D&D for those who change vampires to permanently drain Constitution. You can always gain more experience, Con, not so much. - Justisaur
Re: Pool of Radiance
Author: Mike S.
Date: Sat, 20 Feb 2016 01:03
Date: Sat, 20 Feb 2016 01:03
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On Fri, 19 Feb 2016 08:34:00 -0500, Xocyll <Xoc...@gmx.com> wrote: >Back in the day games actually came with manuals, and you damn well did >read the whole damn thing before playing to find out what fiendish >things the devs had planned to fuck you over if you didn't. Yeah, like changing how to walk through doors in Wizardry 5.... But seriously, Might and Magic III's manual is like 15 pages or so. There are no spell descriptions in it. The manual would not have helped me in that instance.
Re: Pool of Radiance
Author: rri... Ross Ridge
Date: Sun, 21 Feb 2016 02:58
Date: Sun, 21 Feb 2016 02:58
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Mike S. <Mik...@nowhere.com> wrote: >But seriously, Might and Magic III's manual is like 15 pages or so. >There are no spell descriptions in it. The manual would not have >helped me in that instance. Hmm... you're right. I checked my copy of the manuals and there's no spell descriptions. I must just tested it in game to find out what penalty the ressurection spell had. Ross Ridge -- l/ // Ross Ridge -- The Great HTMU [oo][oo] rri...@csclub.uwaterloo.ca -()-/()/ http://www.csclub.uwaterloo.ca/~rridge/ db //
Re: Pool of Radiance
Author: Xocyll
Date: Sun, 21 Feb 2016 18:53
Date: Sun, 21 Feb 2016 18:53
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Mike S. <Mik...@nowhere.com> looked up from reading the entrails of the porn spammer to utter "The Augury is good, the signs say: >On Fri, 19 Feb 2016 08:34:00 -0500, Xocyll <Xoc...@gmx.com> wrote: > >>Back in the day games actually came with manuals, and you damn well did >>read the whole damn thing before playing to find out what fiendish >>things the devs had planned to fuck you over if you didn't. > >Yeah, like changing how to walk through doors in Wizardry 5.... > >But seriously, Might and Magic III's manual is like 15 pages or so. >There are no spell descriptions in it. The manual would not have >helped me in that instance. But did you have spell descriptions in game? You had to pay attention to everything back in the day, manuals for some things, in game info for others, since the devs were actively trying to fuck over the players. I don't miss it one bit, but it's gone too far the other way with zero penalties of any kind and/or instant reloads. Kids don't get spanked anymore and the games don't teach them about consequences - where are they supposed to learn it? No wonder there's so many shitheads around who think they can get away with anything - cause they always have. Xocyll -- I don't particularly want you to FOAD, myself. You'll be more of a cautionary example if you'll FO And Get Chronically, Incurably, Painfully, Progressively, Expensively, Debilitatingly Ill. So FOAGCIPPEDI. -- Mike Andrews responding to an idiot in asr
Re: Pool of Radiance
Author: Mike S.
Date: Sun, 21 Feb 2016 23:31
Date: Sun, 21 Feb 2016 23:31
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On Sun, 21 Feb 2016 13:53:32 -0500, Xocyll <Xoc...@gmx.com> wrote: >But did you have spell descriptions in game? It is possible there were spell descriptions in the magic guilds at the various towns, I don't really remember now. I can't think of anywhere else in the game the descriptions would be.
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