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Article #21

Re: Pool of Radiance

#21
From: Xocyll
Date: Fri, 19 Feb 2016 13:34
63 lines
4357 bytes
Mike S. <Mik...@nowhere.com> looked up from reading the entrails of the
porn spammer to utter  "The Augury is good, the signs say:

>On Tue, 16 Feb 2016 08:29:41 -0800 (PST), Justisaur
><just...@gmail.com> wrote:
>
>>I've tried replaying it, I think last year, but didn't get anywhere near
>>the end.  I quit after running into the wights, I guess level drain 
>>really does suck.
>>
>>- Justisaur
>
>Heh. :)
>
> Level drain always means immediately reload to me. It did in Pool of
>Radiance and it did this year when I played Wizardry 5. I hate level
>drain. But your post reminded me of something. 
>
>I am pretty sure the game was Might and Magic III: The Isles of Terra,
>but don't hold me to that.  I remember some of my party members were
>dying a lot. I didn't notice at first, but when I did, I took a closer
>look at their stats and noticed that they had very few hit points! I
>realized soon that it was due to having very little vitality. What
>happened to their vitality?!? Oh.... ok..... that's what happened.....
>
>**Casting Resurrection will permanently remove one point of vitality
>with each use of this spell.**. Well, it would have been nice to know
>that 40 resurrections ago!
>
>So what was happening was I cast resurrection on my dead character.
>They come back to life with fewer hit points as loss in vitality will
>do that.  So they will die even faster now of course. When they do, I
>resurrect them again. They come back to life with even fewer hit
>points so now they die even faster. When they do die, I resurrect
>again........
>
>I have never ever once in my gaming career cast a resurrection spell
>on a party member in an old school RPG ever again. Death of a single
>party member is treated the same way level drain is to me... which is
>to immediately reload the game.
>
>Justisaur, at least you knew you were being level drained and could do
>something about it immediately (in your case, quit the game). But
>imagine slowly gimping your own characters through your own actions
>and not realizing it until it was far too late to do anything about it
>short of going to a much earlier save which I wasn't about to do.
>worse.

Back in the day games actually came with manuals, and you damn well did
read the whole damn thing before playing to find out what fiendish
things the devs had planned to fuck you over if you didn't.

While I don't like how shallow games have become, (focusing entirely on
better graphics,) I really don't miss that part of the old gaming
experience at all.

Xocyll
-- 

I don't particularly want you to FOAD, myself. You'll be more of 
a cautionary example if you'll FO And Get Chronically, Incurably, 
Painfully, Progressively, Expensively, Debilitatingly Ill. So 
FOAGCIPPEDI. -- Mike Andrews responding to an idiot in asr 
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From: Xocyll <Xoc...@gmx.com>
Newsgroups: comp.sys.ibm.pc.games.rpg
Subject: Re: Pool of Radiance
Date: Fri, 19 Feb 2016 08:34:00 -0500
Organization: A noiseless patient Spider
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