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Thread View: comp.sys.ibm.pc.games.rpg
4 messages
4 total messages Started by Jeff Raven Thu, 15 Dec 1994 07:11
Wasteland : Sleeper Base Armory
#1200
Author: Jeff Raven
Date: Thu, 15 Dec 1994 07:11
19 lines
1374 bytes
   Finally bought the Interplay Anthology, and started playing
Wasteland again (last time was back on the old C64...why did they
change the intro?). Anyway, I've made it to the Sleeper Base, and
went through Project Darwin and Finster's Brain to get Secpass 2
(or was it B?). Regardless, I finally opened the door to the armory
on level 2 of the Sleeper Base, only to be confronted by a charming
self-repairing crystal wall...and nothing I've tried seems to help
in getting rid of it. Frankly I can't even remember whether I got
through it the first time I played the game.
   Anyone have any suggestions?
   And a question about the super loot bags (if someone is willing
to give a hint...) - does getting them require you to be particularly
skilled at something? (If so, I expect I know what the somethings are;
I'm just curious whether it's actually worth the effort to get good
at them.)
   Thanks.

Jeff Raven
jar...@psuvm.psu.edu
Re: Wasteland : Sleeper Base Armory
#1202
Author: mat... Matuse
Date: Thu, 15 Dec 1994 13:49
13 lines
1381 bytes
In article <94349.021...@psuvm.psu.edu> Jeff Raven <JAR...@psuvm.psu.edu> writes:
>   Finally bought the Interplay Anthology, and started playing
>Wasteland again (last time was back on the old C64...why did they
>change the intro?). Anyway, I've made it to the Sleeper Base, and
>went through Project Darwin and Finster's Brain to get Secpass 2
>(or was it B?). Regardless, I finally opened the door to the armory
>on level 2 of the Sleeper Base, only to be confronted by a charming
>self-repairing crystal wall...and nothing I've tried seems to help
>in getting rid of it. Frankly I can't even remember whether I got
>through it the first time I played the game.

Try bringing along about 5-6 rpg-7s, and having a character with demolitions
"use" them on the wall...eventually you will blast a whole through.
Re: Wasteland : Sleeper Base Armory
#1201
Author: gt5... Arthur Dent
Date: Thu, 15 Dec 1994 17:34
23 lines
1632 bytes
Jeff Raven (JAR...@psuvm.psu.edu) wrote:
:    And a question about the super loot bags (if someone is willing
: to give a hint...) - does getting them require you to be particularly
: skilled at something? (If so, I expect I know what the somethings are;
: I'm just curious whether it's actually worth the effort to get good
: at them.)
:    Thanks.

Since someone already answered about the wall, I'll address this question.
No, you do not need any particular skills to get the first two supre loot
bags. Actually you do need Gambling for one of them. I am not sure what
skills are needed to get the third Super loot bag, because no one would
tell me where it is. So if you think you know where the third one is tell
me please, so I can finally say I know where all three bags are.

Happy Hunting.


-- 
 . o   	 Arthur Dent						    c ,   
 `'#v--		" Do you know where your towel is? "		 --v#`'
  /'>  			Email : gt5...@prism.gatech.edu	   <`\
				aq...@freenet.hsc.colorado.edu
Re: Wasteland : Sleeper Base Armory
#1203
Author: s... James R Cantrell
Date: Sat, 17 Dec 1994 16:19
11 lines
1042 bytes
Matuse (mat...@netcom.com) wrote:
: Try bringing along about 5-6 rpg-7s, and having a character with demolitions
: "use" them on the wall...eventually you will blast a whole through.

   I think TNT or plastic explosives work fine (at least on the Apple II).
It takes about 5 blasts and the wall shatters.  :)


Joshua Cantrell
j...@rop.edu
s...@crl.com
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