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Article #1200

Wasteland : Sleeper Base Armory

#1200
From: Jeff Raven
Date: Thu, 15 Dec 1994 07:11
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   Finally bought the Interplay Anthology, and started playing
Wasteland again (last time was back on the old C64...why did they
change the intro?). Anyway, I've made it to the Sleeper Base, and
went through Project Darwin and Finster's Brain to get Secpass 2
(or was it B?). Regardless, I finally opened the door to the armory
on level 2 of the Sleeper Base, only to be confronted by a charming
self-repairing crystal wall...and nothing I've tried seems to help
in getting rid of it. Frankly I can't even remember whether I got
through it the first time I played the game.
   Anyone have any suggestions?
   And a question about the super loot bags (if someone is willing
to give a hint...) - does getting them require you to be particularly
skilled at something? (If so, I expect I know what the somethings are;
I'm just curious whether it's actually worth the effort to get good
at them.)
   Thanks.

Jeff Raven
jar...@psuvm.psu.edu
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Path: mbox-mo1.pugleaf.net!nntp.gmd.de!newsserver.jvnc.net!news.cac.psu.edu!psuvm!jar129
Organization: Penn State University
Date: Thu, 15 Dec 1994 02:11:03 EST
From: Jeff Raven <JAR...@psuvm.psu.edu>
Message-ID: <94349.021103JAR129@psuvm.psu.edu>
Newsgroups: comp.sys.ibm.pc.games.rpg
Subject: Wasteland : Sleeper Base Armory
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