Article View: comp.sys.ibm.pc.games.rpg
Article #1200Wasteland : Sleeper Base Armory
From: Jeff Raven
Date: Thu, 15 Dec 1994 07:11
Date: Thu, 15 Dec 1994 07:11
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1374 bytes
Finally bought the Interplay Anthology, and started playing Wasteland again (last time was back on the old C64...why did they change the intro?). Anyway, I've made it to the Sleeper Base, and went through Project Darwin and Finster's Brain to get Secpass 2 (or was it B?). Regardless, I finally opened the door to the armory on level 2 of the Sleeper Base, only to be confronted by a charming self-repairing crystal wall...and nothing I've tried seems to help in getting rid of it. Frankly I can't even remember whether I got through it the first time I played the game. Anyone have any suggestions? And a question about the super loot bags (if someone is willing to give a hint...) - does getting them require you to be particularly skilled at something? (If so, I expect I know what the somethings are; I'm just curious whether it's actually worth the effort to get good at them.) Thanks. Jeff Raven jar...@psuvm.psu.edu
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Path: mbox-mo1.pugleaf.net!nntp.gmd.de!newsserver.jvnc.net!news.cac.psu.edu!psuvm!jar129 Organization: Penn State University Date: Thu, 15 Dec 1994 02:11:03 EST From: Jeff Raven <JAR...@psuvm.psu.edu> Message-ID: <94349.021103JAR129@psuvm.psu.edu> Newsgroups: comp.sys.ibm.pc.games.rpg Subject: Wasteland : Sleeper Base Armory Lines: 19 MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit