Article View: comp.sys.ibm.pc.games.rpg
Article #1202Re: Wasteland : Sleeper Base Armory
From: mat... Matuse
Date: Thu, 15 Dec 1994 13:49
Date: Thu, 15 Dec 1994 13:49
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In article <94349.021...@psuvm.psu.edu> Jeff Raven <JAR...@psuvm.psu.edu> writes: > Finally bought the Interplay Anthology, and started playing >Wasteland again (last time was back on the old C64...why did they >change the intro?). Anyway, I've made it to the Sleeper Base, and >went through Project Darwin and Finster's Brain to get Secpass 2 >(or was it B?). Regardless, I finally opened the door to the armory >on level 2 of the Sleeper Base, only to be confronted by a charming >self-repairing crystal wall...and nothing I've tried seems to help >in getting rid of it. Frankly I can't even remember whether I got >through it the first time I played the game. Try bringing along about 5-6 rpg-7s, and having a character with demolitions "use" them on the wall...eventually you will blast a whole through.
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Newsgroups: comp.sys.ibm.pc.games.rpg Path: mbox-mo1.pugleaf.net!nntp.gmd.de!newsserver.jvnc.net!howland.reston.ans.net!agate!trib.apple.com!amd!netcomsv!netcomsv!netcom.com!matuse From: mat...@netcom.com (Matuse) Subject: Re: Wasteland : Sleeper Base Armory Message-ID: <matuseD0uuEK.Hx6@netcom.com> Organization: Netcom Online Communications Services (408-241-9760 login: guest) References: <94349.021103JAR129@psuvm.psu.edu> Date: Thu, 15 Dec 1994 13:49:32 GMT Lines: 15 MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit