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Article #1202

Re: Wasteland : Sleeper Base Armory

#1202
From: mat... Matuse
Date: Thu, 15 Dec 1994 13:49
13 lines
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In article <94349.021...@psuvm.psu.edu> Jeff Raven <JAR...@psuvm.psu.edu> writes:
>   Finally bought the Interplay Anthology, and started playing
>Wasteland again (last time was back on the old C64...why did they
>change the intro?). Anyway, I've made it to the Sleeper Base, and
>went through Project Darwin and Finster's Brain to get Secpass 2
>(or was it B?). Regardless, I finally opened the door to the armory
>on level 2 of the Sleeper Base, only to be confronted by a charming
>self-repairing crystal wall...and nothing I've tried seems to help
>in getting rid of it. Frankly I can't even remember whether I got
>through it the first time I played the game.

Try bringing along about 5-6 rpg-7s, and having a character with demolitions
"use" them on the wall...eventually you will blast a whole through.
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References: <94349.021103JAR129@psuvm.psu.edu>

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Path: mbox-mo1.pugleaf.net!nntp.gmd.de!newsserver.jvnc.net!howland.reston.ans.net!agate!trib.apple.com!amd!netcomsv!netcomsv!netcom.com!matuse
From: mat...@netcom.com (Matuse)
Subject: Re: Wasteland : Sleeper Base Armory
Message-ID: <matuseD0uuEK.Hx6@netcom.com>
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References: <94349.021103JAR129@psuvm.psu.edu>
Date: Thu, 15 Dec 1994 13:49:32 GMT
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