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Article #647

Re: SystemShock: problem after pods jettisoned

#647
From: sz... DJ Cheezy Whiz
Date: Thu, 08 Dec 1994 19:50
32 lines
2333 bytes
Matuse (mat...@netcom.com) wrote:
: In article <3brg51$6...@ns.mcs.kent.edu> sz...@arcrs5a.saed.kent.edu (DJ Cheezy Whiz) writes:
: >
: >I was under the impression that the jettisoning of the pods is what opens
: >the force barrier holding the virus infected mutants on level 2, but
: >it is still intact.  I want to go up to level 7, but I can't get the
: >elevator in ElDiego's room to go up -- it says 'Biohazard' something or other
: >...  I have a feeling that this is related to the mutants on level 2... am
: >I right?

: Well, if the biohazard exists, then you haven't jettisoned the grove. You 
[snip]
: the grove is still attached. And yes, the mutants on L2 will be released when
: this happens...but not normal mutants, those really annoying virus 
: mutants that take almost a full clip of splinter ammo to kill.

Well, I did go back and finish jettisonning the pods, BUT the force barrier
still has not released the mutants on level 2!!!!

I am already roaming the engineering level and have found the elevator to
the secutiry level, but the mutants are still held captive.

By the way... what can I do about getting the number for the reactor room
if I have been smashing computer screens all over the station?  Did I 
destroy the only clue that will let me finish the game?!?


--
o- Michael Szabo <------------------------o      sz...@arcrs4.saed.kent.edu
|  Architecture and Environmental Design  |  http://arcrs4.saed.kent.edu/~szabo
|  Kent State University, Ohio            |    "these pretzels are making me
o-----------------------------------------o              thirsty..."
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From: sz...@arcrs4.saed.kent.edu (DJ Cheezy Whiz)
Newsgroups: comp.sys.ibm.pc.games.rpg
Subject: Re: SystemShock: problem after pods jettisoned
Date: 8 Dec 1994 19:50:40 GMT
Organization: Kent State University, Dept. of Math and CS
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