Article View: comp.sys.ibm.pc.games.rpg
Article #646Re: SystemShock: problem after pods jettisoned
From: mat... Matuse
Date: Sun, 04 Dec 1994 07:16
Date: Sun, 04 Dec 1994 07:16
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2267 bytes
In article <3brg51$6...@ns.mcs.kent.edu> sz...@arcrs5a.saed.kent.edu (DJ Cheezy Whiz) writes:
>I have finally gotten the pods to jettison (really pissed SHODAN off) but now
>I am stuck...
>
>I was under the impression that the jettisoning of the pods is what opens
>the force barrier holding the virus infected mutants on level 2, but
>it is still intact. I want to go up to level 7, but I can't get the
>elevator in ElDiego's room to go up -- it says 'Biohazard' something or other
>... I have a feeling that this is related to the mutants on level 2... am
>I right?
Well, if the biohazard exists, then you haven't jettisoned the grove. You
need to set the internal jettison switch in all 3 remaining groves, flip the
master enable switch (then go fix the broken relay) flip the switch
again, and then walk to beta and flip the actual jettison switch in the
little waiting room outside the beta elevator...when this happens, you'll get
a keen little V-mail showing it happen...if all that hasn't occured, then
the grove is still attached. And yes, the mutants on L2 will be released when
this happens...but not normal mutants, those really annoying virus
mutants that take almost a full clip of splinter ammo to kill.
--
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Newsgroups: comp.sys.ibm.pc.games.rpg Path: mbox-mo1.pugleaf.net!bga.com!news.sprintlink.net!howland.reston.ans.net!ix.netcom.com!netcom.com!matuse From: mat...@netcom.com (Matuse) Subject: Re: SystemShock: problem after pods jettisoned Message-ID: <matuseD09yup.78K@netcom.com> Organization: Netcom Online Communications Services (408-241-9760 login: guest) References: <3brg51$60j@ns.mcs.kent.edu> Date: Sun, 4 Dec 1994 07:16:01 GMT Lines: 26 MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit