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Article #648

Re: SystemShock: problem after pods jettisoned

#648
From: sa... salem
Date: Fri, 09 Dec 1994 20:49
33 lines
2177 bytes
A) If you've jettisoned Beta Grove, the elevator in Diego's Shrine will 
take you to level 7,

B) The mutants behind the force wall on lv 2 are not important. There is 
nothing in the room, except for the 3 mutants.

C) You can't destroy plot critical monitors. The ones with security codes 
are bulletproff. (The monitors you mentioned are the black ones with a 
single red digit written on them.)

>: >I was under the impression that the jettisoning of the pods is what opens
>: >the force barrier holding the virus infected mutants on level 2, but
>: >it is still intact.  I want to go up to level 7, but I can't get the
>: >elevator in ElDiego's room to go up -- it says 'Biohazard' something or other
>: >...  I have a feeling that this is related to the mutants on level 2... am
>: >I right?
>
>Well, I did go back and finish jettisonning the pods, BUT the force barrier
>still has not released the mutants on level 2!!!!
>
>I am already roaming the engineering level and have found the elevator to
>the secutiry level, but the mutants are still held captive.
>
>By the way... what can I do about getting the number for the reactor room
>if I have been smashing computer screens all over the station?  Did I 
>destroy the only clue that will let me finish the game?!?
>
>
>--
>o- Michael Szabo <------------------------o      sz...@arcrs4.saed.kent.edu
>|  Architecture and Environmental Design  |  http://arcrs4.saed.kent.edu/~szabo
>|  Kent State University, Ohio            |    "these pretzels are making me
>o-----------------------------------------o              thirsty..."
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From: sa...@pentagon.io.com (salem)
Newsgroups: comp.sys.ibm.pc.games.rpg
Subject: Re: SystemShock: problem after pods jettisoned
Date: 9 Dec 1994 14:49:15 -0600
Organization: Illuminati Online
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