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Article #678

Re: Darklands - Next generation?

#678
From: a... Dave Tawatao
Date: Tue, 06 Dec 1994 05:30
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fo...@pentagon.io.com (The Court Jester) writes:

>I just want to bring up a favorite game of mine, Darklands, and get 
>people's opinions on a sequel.  I remember, in the designer's notes, that 
>they had planned multiple games (hence the saints from Norway), yet these 
>have not, and apparently will never materialize.  Personally, I think 
>this is a tragedy. For all of Darkland's bug patches, I loved the game.  
>It incorporated more useful RPG systems than I care to count, as well as 
>having a generally intuitive interface.  Of course, there was the 
>extensive documentation and reserch, as well.  Every few months, I'll 
>play the game again, that's how fanatical I am.  I am sadden by the trend 
>towards more action oriented RPGs, that concentrate more on killing more 
>beasties from level to level.  I want -more- open plotlines.  This last 
>time, I discovered a subplot in the game that I had never seen before, 
>involving pamphleting a town. Microprose seems to be abandoning a 
>classic RPG.

>					Brendan Power
>					fo...@io.com

I agree with you wholeheartedly Brendan.  With a lot of the game 
companies moving towards the CD-ROM medium, MicroProse could update the 
Darklands engine to include more artwork, menu choices, and land area.  
Anyway, for the past couple of years, players have been beggin them to 
release a sequel.  Unfortunately, the responses have always ranged from 
"I'll forward your request" to "Sorry, no sequel has been planned."  
Anyway, let me know other sub-plots you find.  Thanks in advance.
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From: a...@u.washington.edu (Dave Tawatao)
Newsgroups: comp.sys.ibm.pc.games.rpg
Subject: Re: Darklands - Next generation?
Date: 6 Dec 1994 05:30:42 GMT
Organization: University of Washington
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