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Article #679

Re: Darklands - Next generation?

#679
From: FUDE...
Date: Tue, 06 Dec 1994 23:07
27 lines
1870 bytes
In article <3c0su2$9...@nntp1.u.washington.edu> a...@u.washington.edu (Dave Tawatao) writes:
>From: a...@u.washington.edu (Dave Tawatao)
>Subject: Re: Darklands - Next generation?
>Date: 6 Dec 1994 05:30:42 GMT

>fo...@pentagon.io.com (The Court Jester) writes:

>>I just want to bring up a favorite game of mine, Darklands, and get 
>>people's opinions on a sequel.  I remember, in the designer's notes, that 
>>they had planned multiple games (hence the saints from Norway), yet these 
>>have not, and apparently will never materialize.  Personally, I think 
>>this is a tragedy. For all of Darkland's bug patches, I loved the game.  
>>
>>                                       Brendan Power
>>                                       fo...@io.com

>I agree with you wholeheartedly Brendan. 

I agree too. I particularly liked the character generation system, which 
was almost a game in itself.
It's much more fun plotting a "childhood" for the 
characters than rolling die and then trading off attributes.
Also, the combat map was just as good as anything else I'd seen.
Finally, it was nice to have a different game world- I like Tolkien as much
as anyone but there are other mythologies available.

Piemax
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From: FUDE...@husc.harvard.edu
Newsgroups: comp.sys.ibm.pc.games.rpg
Subject: Re: Darklands - Next generation?
Date: Tue, 6 Dec 1994 23:07:56 GMT
Organization: Harvard University Science Center
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