Article View: comp.sys.ibm.pc.games.rpg
Article #677Darklands - Next generation?
From: fo... The Court Jester
Date: Tue, 06 Dec 1994 00:35
Date: Tue, 06 Dec 1994 00:35
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1453 bytes
I just want to bring up a favorite game of mine, Darklands, and get people's opinions on a sequel. I remember, in the designer's notes, that they had planned multiple games (hence the saints from Norway), yet these have not, and apparently will never materialize. Personally, I think this is a tragedy. For all of Darkland's bug patches, I loved the game. It incorporated more useful RPG systems than I care to count, as well as having a generally intuitive interface. Of course, there was the extensive documentation and reserch, as well. Every few months, I'll play the game again, that's how fanatical I am. I am sadden by the trend towards more action oriented RPGs, that concentrate more on killing more beasties from level to level. I want -more- open plotlines. This last time, I discovered a subplot in the game that I had never seen before, involving pamphleting a town. Microprose seems to be abandoning a classic RPG. Brendan Power fo...@io.com
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Path: mbox-mo1.pugleaf.net!bga.com!news.sprintlink.net!pipex!uunet!illuminati.io.com!nobody From: fo...@pentagon.io.com (The Court Jester) Newsgroups: comp.sys.ibm.pc.games.rpg Subject: Darklands - Next generation? Date: 5 Dec 1994 18:35:33 -0600 Organization: Illuminati Online Lines: 17 Message-ID: <3c0bkl$cr4@pentagon.io.com> NNTP-Posting-Host: pentagon.io.com MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit