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Article #721273

Re: Baldur's Gate EE

#721273
From: Dimensional Traveler
Date: Sun, 14 Feb 2016 04:29
32 lines
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On 2/13/2016 3:03 PM, Rin Stowleigh wrote:
> On Sat, 13 Feb 2016 17:05:04 -0500, DMP <D...@mungemaid.com> wrote:
>
>> I tried all the compatibility settings in properties with scaling both
>> on and off. Still no start. I don't have a Creative Labs sound card, but
>> just use sound from the motherboard with Real-tek drivers.
>
> Just as an FYI, I mentioned Creative because they took over the OpenAL
> project from another developer as an open standards project.  It's a
> cross platform driver, and you don't have to use a Creative brand card
> to use OpenAL.
>
> Also when I said Creative drivers are notorious for this, I wasn't
> necessarily picking on them as a company.  The problem is that because
> Windows is designed to work with a gazillion different audio interface
> hardware possibilities, there are a lot of things that can go wrong
> with regards to gaming.  If Microsoft went the way of Apple, and made
> their software runnable only on their own hardware, this sort of audio
> driver snafu would go largely away because it removes driver
> configuration differences as a potential source of issue.
>
This is what Microsoft is doing with WX.  I don't have a URL for the 
press release but they have announced that WX will not be fully 
supported unless it is being running on certain hardware.

(Of course they waited until WX had been forcefully installed on 
millions of "non-compatible" machines....)

-- 
Now the Force-Ghost of DTravel since he was forced by shame to commit 
hara-kiri with a dull light-spork after liking the Abrams/Bad Robot Star 
Wars movie.
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From: Dimensional Traveler <dtr...@sonic.net>
Newsgroups: comp.sys.ibm.pc.games.rpg
Subject: Re: Baldur's Gate EE
Date: Sat, 13 Feb 2016 20:29:27 -0800
Organization: A noiseless patient Spider
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