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Article #721272

Re: Baldur's Gate EE

#721272
From: Rin Stowleigh
Date: Sat, 13 Feb 2016 23:03
23 lines
3038 bytes
On Sat, 13 Feb 2016 17:05:04 -0500, DMP <D...@mungemaid.com> wrote:

>I tried all the compatibility settings in properties with scaling both 
>on and off. Still no start. I don't have a Creative Labs sound card, but 
>just use sound from the motherboard with Real-tek drivers.

Just as an FYI, I mentioned Creative because they took over the OpenAL
project from another developer as an open standards project.  It's a
cross platform driver, and you don't have to use a Creative brand card
to use OpenAL.

Also when I said Creative drivers are notorious for this, I wasn't
necessarily picking on them as a company.  The problem is that because
Windows is designed to work with a gazillion different audio interface
hardware possibilities, there are a lot of things that can go wrong
with regards to gaming.  If Microsoft went the way of Apple, and made
their software runnable only on their own hardware, this sort of audio
driver snafu would go largely away because it removes driver
configuration differences as a potential source of issue.

Sometimes Windows works itself out with regard to audio config issues
with a few reboots, installs, etc.  Sounds like this might be what
happened for you.  Glad its working now.
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From: Rin Stowleigh <rstow...@nevrhadgmail.com>
Newsgroups: comp.sys.ibm.pc.games.rpg
Subject: Re: Baldur's Gate EE
Date: Sat, 13 Feb 2016 18:03:55 -0500
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