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Article #719824

Re: Skyrim Annoyances

#719824
From: Spalls Hurgenson
Date: Wed, 17 Apr 2013 16:24
30 lines
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On Wed, 17 Apr 2013 08:23:30 -0500, Xocyll <Xoc...@kingston.net>
wrote:

>I'm liking the game quite a lot, but some of the writing and scripting
>is astonishingly bad.
>
>Last night I did the mission at the Snow Veil Sanctuary (Thieves guild -
>you and the leader of the guild going after the person who killed the
>previous leader - you think.)
>
>You start off with said leader picking an unpickable lock - sorry
>Bethesda, flagging it as "needs a key" and then having an npc open it
>without a key kind of makes a mockery of my 100% picklocks skill - why
>can he pick it when I can't - super, super lazy writing.
>Why not simply _have him have a key to the place_ - he has been there
>before after all.

>Then he picks another unpickable lock (this time one of those dragon
>claw locks.)

While I can't defend most of the problems you bring up, these two you
mentioned should not be included.

There's actually a reason he pick these unpickable locks, which you
learn by the time you finish the Thieves Guild quest.

<spoiler>

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From: Spalls Hurgenson <spallsh...@gmail.com>
Newsgroups: comp.sys.ibm.pc.games.rpg
Subject: Re: Skyrim Annoyances
Date: Wed, 17 Apr 2013 12:24:16 -0400
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