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Article #719825

Re: Skyrim Annoyances

#719825
From: Xocyll
Date: Wed, 17 Apr 2013 17:45
62 lines
3818 bytes
Spalls Hurgenson <spallsh...@gmail.com> looked up from reading the
entrails of the porn spammer to utter  "The Augury is good, the signs
say:

>On Wed, 17 Apr 2013 08:23:30 -0500, Xocyll <Xoc...@kingston.net>
>wrote:
>
>>I'm liking the game quite a lot, but some of the writing and scripting
>>is astonishingly bad.
>>
>>Last night I did the mission at the Snow Veil Sanctuary (Thieves guild -
>>you and the leader of the guild going after the person who killed the
>>previous leader - you think.)
>>
>>You start off with said leader picking an unpickable lock - sorry
>>Bethesda, flagging it as "needs a key" and then having an npc open it
>>without a key kind of makes a mockery of my 100% picklocks skill - why
>>can he pick it when I can't - super, super lazy writing.
>>Why not simply _have him have a key to the place_ - he has been there
>>before after all.
>
>>Then he picks another unpickable lock (this time one of those dragon
>>claw locks.)
>
>While I can't defend most of the problems you bring up, these two you
>mentioned should not be included.
>
>There's actually a reason he pick these unpickable locks, which you
>learn by the time you finish the Thieves Guild quest.
>
><spoiler>
>
>Ur unf n qvivar negvsnpg pnyyrq gur Fxryrgba Xrl juvpu nyybjf uvz gb
>cvpx nal ybpx.

Uh Spalls, I mentioned that.  Except that when YOU have the key, it
doesn't do that, so they can't claim that's how he's doing it.  
It's just lazy ass scripting at it's worst.

They obviously couldn't make the artifact actually work like that
because then it would let the _player_ open any "requires a key" door
with it, which would defeat the whole reason they put those doors in, in
the first place (and removed unlock spells,) keeping the player out
until they decide to allow you in.  

It's unpickable or it isn't.
If an artifact lets an NPC pick otherwise unpickable doors, then it has
to let the player do the same if they get it, which they do.  
It did in previous Elder Scrolls games.

This kind of inconsistency is indefensible and frankly I expected far
more from Bethesda then this halfassed nonsense.

Thus the Uwe Boll as writer comment, it's the kind of crap I'd expect
from him.

Xocyll
-- 
I don't particularly want you to FOAD, myself. You'll be more of 
a cautionary example if you'll FO And Get Chronically, Incurably, 
Painfully, Progressively, Expensively, Debilitatingly Ill. So 
FOAGCIPPEDI. -- Mike Andrews responding to an idiot in asr 
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From: Xocyll <Xoc...@kingston.net>
Newsgroups: comp.sys.ibm.pc.games.rpg
Subject: Re: Skyrim Annoyances
Date: Wed, 17 Apr 2013 12:45:31 -0500
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