Article View: comp.sys.ibm.pc.games.rpg
Article #719823Re: Skyrim Annoyances
From: Xocyll
Date: Wed, 17 Apr 2013 17:05
Date: Wed, 17 Apr 2013 17:05
85 lines
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3437 bytes
Adam Russell <adamrussell52@yahoo.com.invalid> looked up from reading the entrails of the porn spammer to utter "The Augury is good, the signs say: >semispoiler: > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >you find out how he did it later on I've complete the whole quest line on another character and all I remember was that he had the Skeleton Key, and as I said, as implemented in the game it doesn't open any lock automatically - it's just unbreakable. It's just lazy writing "We don't want the player in there until we say so, so the door requires a key" so why not just give him the key instead of having him supposedly pick it? In Previous games in the ES series (Daggerfall certainly) the Skeleton Key would unlock anything - so if it actually functioned like that in Skyrim that would also be acceptable - but it doesn't as you find out when you get your hands on it. It's pickable or it's not, and making it unpickable and then having an NPC pick it is about as bad and lazy as story writing gets. None of that explains him behaving like an ADHD Barbarian in combat and screaming battlecries instead of like a thief who is tying to sneak up on an enemy. Sound caries and you'd think the friggen head of the thieves guild would know that and wouldn't be trying to alert every single thing in the entire dungeon that we're coming, especially Karliah. Considering how ineffective he was in combat, realistically someone like that would NOT be throwing away his stealth combat bonus damage. It's immersion destroying. It's like the whole combat routines were written by someone who didn't understand stealth at all. I fear for the next ES game if the quality of writing and thought put into the games is dropping this low. Xocyll -- I don't particularly want you to FOAD, myself. You'll be more of a cautionary example if you'll FO And Get Chronically, Incurably, Painfully, Progressively, Expensively, Debilitatingly Ill. So FOAGCIPPEDI. -- Mike Andrews responding to an idiot in asr
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X-Received: by 10.180.96.225 with SMTP id dv1mr17443647wib.6.1366858180389; Wed, 24 Apr 2013 19:49:40 -0700 (PDT) Path: mbox-mo1.pugleaf.net!hg5ni23953wib.1!nntp.google.com!feeder1.cambriumusenet.nl!82.197.223.108.MISMATCH!feeder2.cambriumusenet.nl!feed.tweaknews.nl!194.109.133.86.MISMATCH!newsfeed.xs4all.nl!newsfeed3.news.xs4all.nl!xs4all!border4.nntp.ams.giganews.com!border2.nntp.ams.giganews.com!nntp.giganews.com!rt.uk.eu.org!newsfeed.fsmpi.rwth-aachen.de!eternal-september.org!feeder.eternal-september.org!mx05.eternal-september.org!.POSTED!not-for-mail From: Xocyll <Xoc...@kingston.net> Newsgroups: comp.sys.ibm.pc.games.rpg Subject: Re: Skyrim Annoyances Date: Wed, 17 Apr 2013 12:05:41 -0500 Organization: A noiseless patient Spider Lines: 85 Message-ID: <fkktm85mtdmi3uia9gddvnu3s2p0hkbt27@4ax.com> References: <vu6tm8lih633htfriot863mlk20gaa43g6@4ax.com> <1YSdnWN8rqgiKvPMnZ2dnUVZ5vidnZ2d@giganews.com> Mime-Version: 1.0 Injection-Info: mx05.eternal-september.org; posting-host="5b620e2a44a53fa1d3b432b1f9a629f0"; logging-data="17695"; mail-complaints-to="ab...@eternal-september.org"; posting-account="U2FsdGVkX19yHD45C/Xt4mGqhzyBMiGM" X-Newsreader: Forte Agent 2.0/32.640 Cancel-Lock: sha1:H57ep8WjMJOuoI+ZocfEQLkK1kE= Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit