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Article #709893

Re: BioWare on not making Baldur's Gate 3: We've no regrets

#709893
From: Nostromo
Date: Sat, 11 Jul 2009 00:24
31 lines
2766 bytes
Thus spake Ross Ridge <rri...@csclub.uwaterloo.ca>, Fri, 10 Jul 2009
10:45:20 -0400, Anno Domini:

>Zank Frappa  <themet...@gmail.com> wrote:
>>"BioWare has no regrets over it=92s much-loved Baldur=92s Gate games, but
>>admits it=92s frustrating not to be able to continue to develop the
>>characters it created for the RPG series."
>
>I think that's sort of a good thing actually.  Playing a game with a
>level 20 Minsc and Jaheira wouldn't as fun as leveling up new characters
>from scratch.  It was bad enough with Baldur's Gate 2, especially since
>high level magic in the that game degenerated into cracking invulnerablity
>spells.

I'm playing through ToB now for the first time with my old imported party
from BG2. I have a main monk + Keldorn, Sarevok, Jaheira, Imoen & Jan.
Looking back now, I think an all monk/fighter party would have been a better
option, with high level passives, MR, neg plane protection, as well as good
regen (& a boatload of potions of course). Maybe 3 melee & 3 ranged chars,
perhaps a monk/undead hunter/fighter & some archers. All that
counter-spelling with mages is a pain in the arse really. My monk alone can
wipe out most opponents solo, as he has 102%MR (+ cloak of mirroring & high
resists to other stuff), -12 THAC0, -9 AC, -7 to all saves & does 4 attacks
per round at base 1-20 +8/+13 to hit/dmg, not to mention all his immunities
or special abilities, which is just obscene really. His general independence
of magic items makes him extremely powerful & versatile imo - I might clone
5 more of him & create a party of 6 monks just for shits & giggles & see how
much they can steamroll without blinking :).

-- 
Nostromo
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From: Nostromo <nos...@forme.org>
Newsgroups: comp.sys.ibm.pc.games.rpg
Subject: Re: BioWare on not making Baldur's Gate 3: We've no regrets
Date: Sat, 11 Jul 2009 10:24:53 +1000
Organization: A noiseless patient Spider
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