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Article #709894

Re: BioWare on not making Baldur's Gate 3: We've no regrets

#709894
From: Greg Johnson
Date: Sat, 11 Jul 2009 10:41
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On Sat, 11 Jul 2009 10:24:53 +1000, Nostromo <nos...@forme.org> wrote:

>Thus spake Ross Ridge <rri...@csclub.uwaterloo.ca>, Fri, 10 Jul 2009
>10:45:20 -0400, Anno Domini:
>
>>Zank Frappa  <themet...@gmail.com> wrote:
>>>"BioWare has no regrets over it=92s much-loved Baldur=92s Gate games, but
>>>admits it=92s frustrating not to be able to continue to develop the
>>>characters it created for the RPG series."
>>
>>I think that's sort of a good thing actually.  Playing a game with a
>>level 20 Minsc and Jaheira wouldn't as fun as leveling up new characters
>>from scratch.  It was bad enough with Baldur's Gate 2, especially since
>>high level magic in the that game degenerated into cracking invulnerablity
>>spells.
>
>I'm playing through ToB now for the first time with my old imported party
>from BG2. I have a main monk + Keldorn, Sarevok, Jaheira, Imoen & Jan.
>Looking back now, I think an all monk/fighter party would have been a better
>option, with high level passives, MR, neg plane protection, as well as good
>regen (& a boatload of potions of course). Maybe 3 melee & 3 ranged chars,
>perhaps a monk/undead hunter/fighter & some archers. All that
>counter-spelling with mages is a pain in the arse really.

I dunno, I always took a wizard as my main, and I don't think I ever
needed counterspells except in the boss battles, where they cheated by
letting the enemy mage put their defenses up before you could act.
Contingency "enemy sighted" combined with wossname's Horrid Wilting
did wonders for disposing of most enemies before they ever cast any
defensive spells.
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From: Greg Johnson <greg...@gmail.com>
Newsgroups: comp.sys.ibm.pc.games.rpg
Subject: Re: BioWare on not making Baldur's Gate 3: We've no regrets
Date: Sat, 11 Jul 2009 20:41:08 +1000
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