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Article #645SystemShock: problem after pods jettisoned
From: sz... DJ Cheezy Whiz
Date: Sun, 04 Dec 1994 04:21
Date: Sun, 04 Dec 1994 04:21
18 lines
1454 bytes
1454 bytes
I have finally gotten the pods to jettison (really pissed SHODAN off) but now I am stuck... I was under the impression that the jettisoning of the pods is what opens the force barrier holding the virus infected mutants on level 2, but it is still intact. I want to go up to level 7, but I can't get the elevator in ElDiego's room to go up -- it says 'Biohazard' something or other ... I have a feeling that this is related to the mutants on level 2... am I right? What am I missing? (I am on the highest difficulty setting for the puzzles...) -- o- Michael Szabo <------------------------o sz...@arcrs4.saed.kent.edu | Architecture and Environmental Design | http://arcrs4.saed.kent.edu/~szabo | Kent State University, Ohio | "these pretzels are making me o-----------------------------------------o thirsty..."
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Path: mbox-mo1.pugleaf.net!bga.com!news.sprintlink.net!howland.reston.ans.net!usenet.ins.cwru.edu!ns.mcs.kent.edu!arcrs5a.saed.kent.edu!szabo From: sz...@arcrs5a.saed.kent.edu (DJ Cheezy Whiz) Newsgroups: comp.sys.ibm.pc.games.rpg Subject: SystemShock: problem after pods jettisoned Date: 4 Dec 1994 04:21:53 GMT Organization: Kent State University, Dept. of Math and CS Lines: 18 Message-ID: <3brg51$60j@ns.mcs.kent.edu> NNTP-Posting-Host: arcrs5a.saed.kent.edu X-Newsreader: TIN [version 1.2 PL2] MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit