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Article #559

Re: Ultima 9 - What Do >You< Want to See?

#559
From: wol... Jim Wolford
Date: Thu, 01 Dec 1994 23:46
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Darren W. Scharf (dsc...@lonestar.jpl.utsa.edu) wrote:
: In article <3bbd1d$j...@uwm.edu> ari...@alpha1.csd.uwm.edu (David Charles Jones) writes:
: >

: I disagree. One of my favorite things to do in Ultima is wander around 
: the forest or desert and stumble upon neat things that have nothing to do 
: with the main plot. You wouldn't be able to do this in a wide view. I 
: would prefer keeping the Ultima 7 view and just making the actual world 
: about a thousand times bigger. a hundred?

I remember when SSI released Azure Bonds for the Apple, and it was "so 
big" that it took 8 floppies, and if you go far enough you had to change 
the floppy for the next section of the map.  I also remember an Ultima 
for Apple where the towns were on one disk, underworld on another, 
dungeons etc.... Over all there was one floppy for each important section 
of the world.  Well lets bring back the good old days of disk swapping, 
lets push the tollerance of the game fans. 

MAKE ULTIMA 9 AN 8 CD GAME!!!

hahahaha <evil laugh>

If U9 is a good game that brought bake the fun of U4-U6, if U9 broght 
back adventure and the role playing of the avatar of virture, and if the 
disk swap came at moments that I could prepare for like new continents or 
major cities then I would swap 8 CD's

(But I would grump a little)

Cobalt Dragon
-==(UDIC)==-
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From: wol...@alamo.mth.pdx.edu (Jim Wolford)
Newsgroups: comp.sys.ibm.pc.games.rpg
Subject: Re: Ultima 9 - What Do >You< Want to See?
Date: 1 Dec 1994 23:46:46 GMT
Organization: The greater Portland State Univ.
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