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Article #558Re: Ultima 9 - What Do >You< Want to See?
From: pfle... Nightfox
Date: Wed, 30 Nov 1994 11:40
Date: Wed, 30 Nov 1994 11:40
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I've got a couple more ideas: Allow us to play the music, without haveing to play the game. I really like the Ultima 8 music, and wouldn't mind being able to play that music in the background whilst doing something else. Don't use digitized actors. The reason I say this is because of the extra space used. I played the Under a Killing Moon demo last week was very impressed, but the demo is 180 megs. You'd think that with 180megs of demo it would massive, huge right? It is really small though, showing about 2 minutes worth of scenes, then allowing you to mess around in an alley. You can only talk to one person, with varying conversation paths. So what's the point I here you ask? The point is this, if the world in Ultima 9 is going to be huge, and have heaps of people to speak to, numbers approaching that of U7 & U6, using digitized actors is going to eat up alot of CD's. Also how about climbing mountains like in Ultima 5. With a grappling hook, it would be awesome. -- .__________________________________________________________________________. |Internet: pfle...@scu.edu.au | | One hour from now WING COMMANDER 3 will be one hour closer to release | |__________________________________________________________________________|
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Newsgroups: comp.sys.ibm.pc.games.rpg Path: mbox-mo1.pugleaf.net!bga.com!news.sprintlink.net!hookup!caen!msuinfo!harbinger.cc.monash.edu.au!news.cs.su.oz.au!metro!alsvid.scu.edu.au!pfleming From: pfle...@scu.edu.au (Nightfox) Subject: Re: Ultima 9 - What Do >You< Want to See? Message-ID: <D02wFA.su@scu.edu.au> Organization: Southern Cross University X-Newsreader: TIN [version 1.2 PL2] References: <3bbd1d$jr@uwm.edu> <3be0a5$672@ringer.cs.utsa.edu> Date: Wed, 30 Nov 1994 11:40:22 GMT Lines: 22 MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit