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Article #560

Re: Ultima 9 - What Do >You< Want to See?

#560
From: wol... Jim Wolford
Date: Thu, 01 Dec 1994 23:31
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David Charles Jones (ari...@alpha1.csd.uwm.edu) wrote:
: Pardon another penny fling on my part, but I think that I would much rather
: see something like a zooming in or out for scale differences between towns
: and the world rather than just the sudden jump of "entering" a town.  If
: done properly and well, zooming would serve the exact same purpose and
: maintain a greater continuity.

: --Nathan (I oughta go change my loads of laundry now)
: ______________________________________________________________________________
: Kinslayer Dragon | "All was shattered, and all but memory lost, and one 
:   -==(UDIC)==-   |  memory above all others, of him who brough the Shadow 
:      arioch      |  and the Breaking of the World.  And him they named
:   @csd.uwm.edu   |  Dragon."	----Eye of the World
: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

I like the idea of zooming and I like the idea of having little "lost 
items" here and there in the wilderness.  So how about making the whole 
world the same scale and let the user zoom when ever they want. Also make 
the zoom a "zoom" of space and time, so when you are on the normal map 
one step takes one unit of game time.  When you zoom to the 2x map one 
step on the 2x map is the same as 2 steps on the 1x map and it takes 2 
time units.  With the ablity to zoom on the fly you can walk around town 
to where you have to be without wasting the gamers time.

Check out Lucas Arts Tie-Fighter, it has a time multiplyer in it.  If you 
zoom time and space seperatly that would work as well.

Cobalt Dragon
-==(UDIC)==-
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From: wol...@alamo.mth.pdx.edu (Jim Wolford)
Newsgroups: comp.sys.ibm.pc.games.rpg
Subject: Re: Ultima 9 - What Do >You< Want to See?
Date: 1 Dec 1994 23:31:31 GMT
Organization: The greater Portland State Univ.
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