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Article View: comp.sys.ibm.pc.games.rpg
Article #508706

Re: what is the deepest or most complicated rpg?!

#508706
From: Brian H.
Date: Thu, 22 Aug 2002 01:50
52 lines
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"Werner Arend" <de...@unknown.host.de> wrote in message
news:3D63744F.7090400@unknown.host.de...
>
> W8 has a complicated attribute and skill system with too many
> dependencies. There are skills, attributes and spell schools that
> are nearly useless. Why have them?

Oh please.  If I play a fighter, all thieves skills & all magic is useless.
Why have them? Because they provide varieties to those players that simply
don't play *my* style.  I find every magic spell in Wiz 8 usefull, thanks to
the power level system.  Even level 1 spells like Make Wounds, Energy Blast,
Frost, Acid Spray, Mind Stab and the like will deal consistently 30+ damage
when cast in power level 7 (of course you need to pick up the right one to
cast.  You can't blame Energy Blast useless when you cast it on a fire
elemental that has fire resistance of 120.)

> And an attribute and skill
> scaling system of 1-100 doesn't make any sense. 1-20 would do
> the same for the game and is simpler and easier to manage.
>

How about they are %? I never find it I have to "manage" them because most
of the skills are increase simply because I use them.  I have never put a
single pt to my psionic and her psionic skill is now 108 at level 14.

> Not that W8 is the only one here. Attributes should be a means to an
> end. Instead I see RPGs wallowing in stats for no other purpose
> than to give the player something to think about. Well, these
> are not the things I want to think about when playing.
>

Then you can simply forget about them. Not so in most CRPGs but in Wiz 8 you
can.  Because simply your skills will advance by itself when you use them.
Hell, you can even turn off the popping messages to tell you that which
skills have been improved from the General Options page.

And for attributes, I do in a carefree way.  I assign my attributes points
simply to those which is the lowest.  As a result, my fighter type
characters have 60+ Intelligence and 60+ piety and 60+ sense.  Good thing
about Wiz 8 is every attribute is useful for something so I never find it
wasted.  For those who don't know, in Wiz 8 good intelligence means faster
skill advance through using; good piety means more stamina and less easier
to fall unconcious; good sense means improving your initiative in combat.
So my fighter type characters don't have super high strength and super high
constitution and still work well.  This implies that the attribute & skill
systems in Wiz 8 are very robust.  It also means that you don't need to
think much about them if you really don't want to.

>
> Werner
>
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From: "Brian H." <bh1234...@nospam.please.ismart.net>
Newsgroups: comp.sys.ibm.pc.games.rpg
Subject: Re: what is the deepest or most complicated rpg?!
Date: Thu, 22 Aug 2002 09:50:50 +0800
Organization: You won't care
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