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Article #508701

Re: what is the deepest or most complicated rpg?!

#508701
From: Werner Arend
Date: Wed, 21 Aug 2002 11:06
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2375 bytes
Brian H. wrote:

> "Werner Arend" <de...@unknown.host.de> wrote in message
> news:3D62189C.4050700@unknown.host.de...
> 
>>deep = complicated game mechanics (this is a bad thing): Wizardry 8
> 
> Wiz 8 is complicated? Probably it is complicated for someone.  But in the
> beginning of the game your party is all level 1.  How complicated to control
> a level 1 party? And then there are tons of "automatic" options, like
> auto-targeting enemies, auto-retarget-single target spells, and
> auto-increase-your-skills-when-you-use-them,
> auto-notify-you-if-monsters-or-items-scatter-around.... I would say that the
> user interface is a state of art.


W8 has a complicated attribute and skill system with too many
dependencies. There are skills, attributes and spell schools that
are nearly useless. Why have them? And an attribute and skill
scaling system of 1-100 doesn't make any sense. 1-20 would do
the same for the game and is simpler and easier to manage.

Not that W8 is the only one here. Attributes should be a means to an
end. Instead I see RPGs wallowing in stats for no other purpose
than to give the player something to think about. Well, these
are not the things I want to think about when playing.


Werner
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From: Werner Arend <de...@unknown.host.de>
Newsgroups: comp.sys.ibm.pc.games.rpg
Subject: Re: what is the deepest or most complicated rpg?!
Date: Wed, 21 Aug 2002 13:06:55 +0200
Organization: Heinrich-Heine-Universitaet
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