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Article View: comp.sys.ibm.pc.games.rpg
Article #508689

Re: what is the deepest or most complicated rpg?!

#508689
From: Brian H.
Date: Thu, 22 Aug 2002 09:28
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"Mike Noren" <mike_no...@yahoo.co.uk> wrote in message
news:lk39mu4op6b2rrunr6c1e8ep0vuce3oonf@4ax.com...
> Replying to helt...@hotmail.com (Heltombro) :
>
> >Can't comment on Deus Ex, never played it.
>
> I've bitten the bullet, and am playing it right now.
>
> My impressions so far (I'm currently clearing out a hangar at the NYC
> Airport):
>
> 1) Nice graphics, noticeably better than Half Life. The demo really
> doesn't do the game justice at all - the graphics in the demo put me
> off this game at the time. The demo is really, really, bad, just like
> Half-Lifes is really, really good.
>
> 2) Story? What story?
>
> 3) Depth? What depth?
>

You just cleared the hanger? LOL.  No wonder you have little idea about the
depth of the game as you have just scratched about 10% of the surface of the
game.

> There's only been one minute plot twist so far, in that the UN troops
> have turned out to be evil occupants flying around in black choppers
> and releasing gene-tampered viruses on the unsuspecting public,
> whereas the Patriot terrorists are really the nice guys trying to
> bring the antidote to the poor and homeless. I'm sure everyone was as
> surprised and shocked at this turn of events as I was <cough>.
>

It's more than that.  Sigh.... Looks like BG2 & Diablo spoiled most gamers
now that they want to know who the foozle is right before they open the box.

> There's been ample leads the UN troops are also in league with, or
> perhaps controlled by, space aliens wanting to invade Earth. All the
> more reason to stay on the UN team!
>

LOL.

> The only thing missing now is a What Man Was Not Supposed To Meddle
> With plot twist, and I can feel one coming on. Other plot items
> looming overhead is a fight against Hermann the bio-engineered german;
> the tragic death of my lawful good brutha; and a fight against version
> 2.0 of Me, whose existence has been hinted at in some emails.
>

You can't save your brother? You suck.

> Maps are laid out so that there are always two routes to the goal: one
> big freeway lined with gun turrets and enemies, and one air duct you
> can crawl in to get through behind the enemies back. Whenever one runs
> into heavy resistance, you just have to start looking for that air
> duct or secret passage.
>

Actually, most scenarios have more than 2 routes.  Well, it depends on the
intelligence of the gamers.  We need to blame the designers for that because
they didn't make things too obvious.

> So far, ten or so hours into the game, it plays like a much sneakier,
> much darker (literally), somewhat prettier, and quite a bit less
> interesting version of Half-Life, with rather unimpressive weapons and
> irritating micro-management of the inventory.

Inventory is the simplest among the CRPGs but probably the most complicated
among FPS.  And about weapons, yeah, why there is no "daikatana"?

> The rpg element, the
> character development, has so far been purely cosmetic.

Cosmetic?

There is one cybernetic upgrade that can increase your strength.  With this,
you can use it to solve many puzzles that you have to find other ways to
solve.  Like moving a hugely heavy object to block your enemies, or open
into new routes. Another example, there is another upgrade that let you jump
sky high.  So, you can use this power to jump from a skyscraper to the
ground without turning yourself into goo.  So similarly, you can use this
ability to solve some puzzles which otherwise you have to think another way.
Your choice to develop your character affect the way how you'll play the
game.

> The background
> info seems solid and well researched (relayed via hacking computers
> and reading newspapers strewn about - I have to hand it to the writer,
> he actually managed to predict the future fairly well).
>
> Hopefully the story picks up speed & momentum later on.
>

I should warn you that Deus Ex is a very long game.  It is not for someone
who lacks patience.

>
> Incidentally, I selected the black guy for hero, and he looks exactly
> like Wesley Snipes in Blade. Coolness point awarded.
>
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From: "Brian H." <bh1234...@nospam.please.ismart.net>
Newsgroups: comp.sys.ibm.pc.games.rpg
Subject: Re: what is the deepest or most complicated rpg?!
Date: Thu, 22 Aug 2002 17:28:01 +0800
Organization: You won't care
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