🚀 go-pugleaf

RetroBBS NetNews Server

Inspired by RockSolid Light RIP Retro Guy

Article View: comp.sys.ibm.pc.games.rpg
Article #508690

Re: what is the deepest or most complicated rpg?!

#508690
From: Mark Morrison
Date: Thu, 22 Aug 2002 15:41
74 lines
4126 bytes
On Thu, 22 Aug 2002 09:39:50 +0200, Mike Noren
<mike_no...@yahoo.co.uk> wrote:

>Replying to helt...@hotmail.com (Heltombro) :
>
>>Can't comment on Deus Ex, never played it.
>
>I've bitten the bullet, and am playing it right now.
>
>My impressions so far (I'm currently clearing out a hangar at the NYC
>Airport):
>
>1) Nice graphics, noticeably better than Half Life. The demo really
>doesn't do the game justice at all - the graphics in the demo put me
>off this game at the time. The demo is really, really, bad, just like
>Half-Lifes is really, really good.
>
>2) Story? What story?
>
>3) Depth? What depth?
>
>There's only been one minute plot twist so far, in that the UN troops
>have turned out to be evil occupants flying around in black choppers
>and releasing gene-tampered viruses on the unsuspecting public,
>whereas the Patriot terrorists are really the nice guys trying to
>bring the antidote to the poor and homeless. I'm sure everyone was as
>surprised and shocked at this turn of events as I was <cough>.
>
>There's been ample leads the UN troops are also in league with, or
>perhaps controlled by, space aliens wanting to invade Earth. All the
>more reason to stay on the UN team!
>
>The only thing missing now is a What Man Was Not Supposed To Meddle
>With plot twist, and I can feel one coming on. Other plot items
>looming overhead is a fight against Hermann the bio-engineered german;
>the tragic death of my lawful good brutha; and a fight against version
>2.0 of Me, whose existence has been hinted at in some emails.
>
>Maps are laid out so that there are always two routes to the goal: one
>big freeway lined with gun turrets and enemies, and one air duct you
>can crawl in to get through behind the enemies back. Whenever one runs
>into heavy resistance, you just have to start looking for that air
>duct or secret passage.
>
>So far, ten or so hours into the game, it plays like a much sneakier,
>much darker (literally), somewhat prettier, and quite a bit less
>interesting version of Half-Life, with rather unimpressive weapons and
>irritating micro-management of the inventory. The rpg element, the
>character development, has so far been purely cosmetic. The background
>info seems solid and well researched (relayed via hacking computers
>and reading newspapers strewn about - I have to hand it to the writer,
>he actually managed to predict the future fairly well).
>
>Hopefully the story picks up speed & momentum later on.
>
>
>Incidentally, I selected the black guy for hero, and he looks exactly
>like Wesley Snipes in Blade. Coolness point awarded.

Out of interest, where have you been assigning your XP points ?

IIRC, first time round I put 1 point in electronics and computer, then
put them in rifle until I had 3 points (IIRC) - ah, the joys of a
silenced sniper rifle and a roof to stand on...

Also, it makes the machine gun a better weapon.

-- 

Bunnies aren't just cute like everybody supposes !
They got them hoppy legs and twitchy little noses !
And what's with all the carrots ?  
What do they need such good eyesight for anyway ?
Bunnies !  Bunnies !  It must be BUNNIES !
Technical Details
Message-ID: <9c1amu4teimeja2ghsosilsat71a366kdf@4ax.com>
Path: mbox-mo1.pugleaf.net!archiver1.google.com!news1.google.com!newsfeed.stanford.edu!headwall.stanford.edu!fu-berlin.de!uni-berlin.de!acbaea8f.ipt.aol.COM!not-for-mail
References: <bbe87731.0208190758.1e8e268d@posting.google.com> <3D62189C.4050700@unknown.host.de> <3D622D91.E9EAB7A2@prodigy.net> <Xns927086C8DEF13knight37m@130.133.1.4> <44cc1133.0208211718.4e5d6cc4@posting.google.com> <lk39mu4op6b2rrunr6c1e8ep0vuce3oonf@4ax.com>

Show Full Headers
Complete Article Headers
Path: mbox-mo1.pugleaf.net!archiver1.google.com!news1.google.com!newsfeed.stanford.edu!headwall.stanford.edu!fu-berlin.de!uni-berlin.de!acbaea8f.ipt.aol.COM!not-for-mail
From: Mark Morrison <drdp...@aol.com>
Newsgroups: comp.sys.ibm.pc.games.rpg
Subject: Re: what is the deepest or most complicated rpg?!
Date: Thu, 22 Aug 2002 16:41:35 +0100
Lines: 74
Message-ID: <9c1amu4teimeja2ghsosilsat71a366kdf@4ax.com>
References: <bbe87731.0208190758.1e8e268d@posting.google.com> <3D62189C.4050700@unknown.host.de> <3D622D91.E9EAB7A2@prodigy.net> <Xns927086C8DEF13knight37m@130.133.1.4> <44cc1133.0208211718.4e5d6cc4@posting.google.com> <lk39mu4op6b2rrunr6c1e8ep0vuce3oonf@4ax.com>
NNTP-Posting-Host: acbaea8f.ipt.aol.com (172.186.234.143)
Mime-Version: 1.0
X-Trace: fu-berlin.de 1030030763 48965707 172.186.234.143 (16 [104168])
X-Newsreader: Forte Agent 1.8/32.548
Content-Type: text/plain; charset=UTF-8
Content-Transfer-Encoding: 7bit