Article View: comp.sys.ibm.pc.games.rpg
Article #508657Re: what is the deepest or most complicated rpg?!
From: Christoph Nahr
Date: Mon, 19 Aug 2002 20:14
Date: Mon, 19 Aug 2002 20:14
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1576 bytes
On Mon, 19 Aug 2002 19:35:16 GMT, wlparker-...@sympatico.ca (William Parker) wrote: >[...] I found it really >cool (albeit weird!) that a guy would base an entire game on that "three >makes eight" thing... You have a really good point there, and it's not childish at all. Maybe it could be more skilfully disguised but what Garriott's masterpieces did show was that he wanted to give his games some architecture like a building's, or structural principle like a symphony's, that's woefully missing from most other games. Game designers: Find some fundamental structure to build your game world around, don't just assemble random stereotypes! -- http://www.kynosarges.de
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Path: mbox-mo1.pugleaf.net!archiver1.google.com!news1.google.com!newsfeed.stanford.edu!news-spur1.maxwell.syr.edu!news.maxwell.syr.edu!newsfeed-east.nntpserver.com!nntpserver.com!newsfeed1.easynews.com!easynews.com!easynews!news.alt.net!usenet From: Christoph Nahr <see@reply-to.invalid> Newsgroups: comp.sys.ibm.pc.games.rpg Subject: Re: what is the deepest or most complicated rpg?! Date: Mon, 19 Aug 2002 22:14:23 +0200 Organization: Altopia Corp. - Usenet Access - http://www.altopia.com Lines: 17 Message-ID: <n3k2mukjuov8i7qsbdfvftk7dmg6ue4q15@4ax.com> References: <bbe87731.0208190758.1e8e268d@posting.google.com> <ajr8hf$bfu3@mercury.cc.uottawa.ca> <Xns926F9EF4BCA67wlparkersympaticoca@207.35.177.134> Reply-To: Christoph Nahr <diog...@kynosarges.de> Mime-Version: 1.0 X-Newsreader: Forte Agent 1.91/32.564 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit