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Article #508658

Re: what is the deepest or most complicated rpg?!

#508658
From: Werner Arend
Date: Tue, 20 Aug 2002 10:17
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Christoph Nahr wrote:

> On Mon, 19 Aug 2002 19:35:16 GMT, wlparker-...@sympatico.ca
> (William Parker) wrote:
> 
>>[...] I found it really 
>>cool (albeit weird!) that a guy would base an entire game on that "three 
>>makes eight" thing... 
> 
> You have a really good point there, and it's not childish at all.
> Maybe it could be more skilfully disguised but what Garriott's
> masterpieces did show was that he wanted to give his games some
> architecture like a building's, or structural principle like a
> symphony's, that's woefully missing from most other games.
> 
> Game designers: Find some fundamental structure to build your game
> world around, don't just assemble random stereotypes!


You might have a point, but a fundamental structure based on the
re-appearance of some magical number seems rather simplistic to
me, childish even. And the designers whoo attempt that should
be aware that the world tends to feel artificial with too much
structuring.

Werner

> 
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From: Werner Arend <de...@unknown.host.de>
Newsgroups: comp.sys.ibm.pc.games.rpg
Subject: Re: what is the deepest or most complicated rpg?!
Date: Tue, 20 Aug 2002 12:17:51 +0200
Organization: Heinrich-Heine-Universitaet
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