Article View: comp.sys.ibm.pc.games.rpg
Article #508656Re: what is the deepest or most complicated rpg?!
From: wlparker-... William Parker
Date: Mon, 19 Aug 2002 19:35
Date: Mon, 19 Aug 2002 19:35
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3141 bytes
"Damocles" <phae...@yahoo.com> wrote in news:ajr8hf$bf...@mercury.cc.uottawa.ca: >> but what ARE they? what games were like this, or >> maybe...[hope...hope...] >> or maybe, what games are like this today? > > I played most CRPGs back in the "old days", and I think there' some > nostalgia clouding memory going on. Bard's Tale, Wizardry, the early > Ultimas, etc. were all very simple games with limited plots and > storytelling. Ultima 3 was somewhat more interesting but even the > middle Ultimas aren't nearly as deep as Fallout (which is relatively > recent, all things considered) or Planescape: Torment. I found > Garriott's moralizing sanctimonious even while I enjoyed the games. Well, indeed... Sanctimonious, naive and quite childishly idealistic... Yet at the same time, Ultima IV had some stuff that was really beautiful, and some things that I haven't seen in other games. One thing which I really really like, which RPG's have generally taken the exact opposite turn on since then, is this sense of "OK, here's a world... Some of it has purpose in what you have to do, some of it doesn't... Explore me! You'll find some interesting stuff! You'll get to know me..." And Ultima IV had *ideas*. Not ideas in the "I'm writing a novel, and here are the story developments that will surprise you" sense... A computer game is not a movie or a novel, and those early Ultimas realized this! I found it really cool (albeit weird!) that a guy would base an entire game on that "three makes eight" thing... Eight virtues from three principles. Eight corresponding stones from three primary colours, eight dungeons (well almost:) ) the three-part key, bell-book-candle, eight levels of the abyss, eight classes with three primary attributes, eight moongates/towns ruled by three keeps, eight letters in the "axiom", eight starting locations based on a series of eight questions in the three principles... and I'm sure I'm missing other things... It's childish, and it's kind of facetious, but it also managed to be really cool, in my opinion. > There was no grey in the Ultimas until Black Gate. The only 1980s CRPG > that had much depth that I can remember is Wasteland.
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Path: mbox-mo1.pugleaf.net!archiver1.google.com!news1.google.com!newsfeed.stanford.edu!nntp.cs.ubc.ca!torn!nf1.bellglobal.com!nf2.bellglobal.com!news20.bellglobal.com.POSTED!not-for-mail Newsgroups: comp.sys.ibm.pc.games.rpg Subject: Re: what is the deepest or most complicated rpg?! From: wlparker-...@sympatico.ca (William Parker) References: <bbe87731.0208190758.1e8e268d@posting.google.com> <ajr8hf$bfu3@mercury.cc.uottawa.ca> Message-ID: <Xns926F9EF4BCA67wlparkersympaticoca@207.35.177.134> User-Agent: Xnews/4.05.03 Lines: 38 Date: Mon, 19 Aug 2002 19:35:16 GMT NNTP-Posting-Host: 64.229.129.3 X-Complaints-To: ab...@sympatico.ca X-Trace: news20.bellglobal.com 1029785716 64.229.129.3 (Mon, 19 Aug 2002 15:35:16 EDT) NNTP-Posting-Date: Mon, 19 Aug 2002 15:35:16 EDT Organization: Bell Sympatico MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit