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Article #390

Re: Ultima 9 - What Do >You< Want to See?

#390
From: swk... Sir Launcelot du Lake
Date: Tue, 15 Nov 1994 04:08
68 lines
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Well met Daniel,

 The Codex of Ultimate Wisdom caught Daniel Starr writing:

excellent suggestions deleted

I agree with almost everything thou sayest, and I can see that, like me, 
thou dost think highly of Ultima V: Warriors of Destiny :)  but there are 
a few things I would object to:

: 20.  Remake Britannia with magic.
:       I don't want to see the same old Britannia; I do want to
: see some form of Britannia; I don't want to see technology and
: the Industrial Revolution.  Instead, let the writers come up with

aye, this I agree with - no pseudo-scientific nonsense, let's keep the 
half-baked attempts to marry sci-fi and high fantasy out of it

: some nifty ideas for a Magical Revolution.  Is there a flying
: carpet taxi service?  Do the rich have roofs that vanish during
: sunshine but reappear in the rain?  Do debutantes apply
: costume-enhancement potions before going to the ball?  (Just

a Magical Revolution?  er... mayhap, if it is done right.. I feel that 
magic should remain shrouded in mystery, mysticism, and remain a little 
foreboding.  Thy examples are, IMHO, rather tacky :-} and gives an 
atmosphere reminiscent of half-baked comedies like Leisure Suit Larry, 
Eric the Unready etc. They were ok then as those game set out to be 
half-baked comedies in the first place, but I shudder to think of U9 
degenerating to that stage :)

: don't put in a blatant environmentalist message -- moral
: questions should be subtle.)
: 21.  Lots of toys.
:       One of the best parts of an RPG is playing with an
: environment -- that's what distinguishes it from a straight
: adventure in the first place.  We want flying carpets, floating
: glow-bulbs, self-guided butterfly nets, magic tape recorders,

as above, I say nay to these examples... magic is supposed to be a very 
potent, powerful force.  Whilst it can be used for everyday, mundane things, 
highlighting this use too much may then overshadow the sense of awesome, 
fearsome power that is inherent in magic, which I feel should be brought 
forth in all the Avatar's adventures.

: anything and everything.  (Just as long as they're cheap to
: program.)  Cool weapons are especially appreciated.  And I second
: the posters who wanted to see Smith the talking horse and the
: moon-based moongates again.

Smith is a good way of injecting some comic relief into an otherwise 
serious (and rightfully so) quest.  Don't put too much comedy into it 
apart from this.  Aye, the moongates have that sense of awe and mystery 
about them, they are reminiscent of England's mysterious Stonehenge  - 
that is how magic should be represented.  Magic tape recorders just don't 
convey this atmosphere :-}

--
************************************************************************
* Sir Launcelot du Lake       Internet: swk...@leonis.nus.sg   __     *
* Avatar & Knight of Britannia  Bitnet: swkgohw@nusvm.bitnet   /  \    *
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From: swk...@leonis.nus.sg (Sir Launcelot du Lake)
Newsgroups: comp.sys.ibm.pc.games.rpg
Subject: Re: Ultima 9 - What Do >You< Want to See?
Date: 15 Nov 1994 04:08:33 GMT
Organization: Britannia
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