Article View: comp.sys.ibm.pc.games.rpg
Article #391Re: Ultima 9 - What Do >You< Want to See?
From: m... Mark R Johnson
Date: Fri, 11 Nov 1994 03:32
Date: Fri, 11 Nov 1994 03:32
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In article <bmartin.2...@origin.ea.com>, Brian Martin <bma...@origin.ea.com> wrote: >Hello There, > >My name is Brian, and I am one of the many Ultima 9 team members. Right now, >U9 is in the early developemental stage, and we want to know what you, the RPG >fan, would like to see in the next Ultima. > >Let me first state that it is our goal to make U9 a much more traditional >Ultima. That is to say that we want U9 to be more like U4 than U8, (yes, we >learned something from U8). U9 will take place in Britannia, will be very >interactive and non linear, and will bring the party back to the Avatar. Any >other suggestions concerning magic, combat, or any other aspect of game play >would be very welcome. Please post any suggestions to this board. Myself and >other U9 team members will be watching for your comments and suggestions. We >want to make a game that you want to play, so who better to tell us what to >include than you? > >Thanks for your time, >-Bmartin Nice to see Origin seeking the advance input of it's customers. This is a win-win strategy. AIMS and Stardock Systems used this approach when developing Galactic Civilizations (OS/2 Space-War Strategy Game sort of like Masters of Orion). And GalCiv turned out to be one awesome game! >Let me first state that it is our goal to make U9 a much more traditional >Ultima. That is to say that we want U9 to be more like U4 than U8, (yes, we >learned something from U8). U9 will take place in Britannia, will be very >interactive and non linear, and will bring the party back to the Avatar. Any >other suggestions concerning magic, combat, or any other aspect of game play >would be very welcome. Please post any suggestions to this board. Myself and >other U9 team members will be watching for your comments and suggestions. We >want to make a game that you want to play, so who better to tell us what to >include than you? > >Thanks for your time, >-Bmartin I haven't bought ANY of the Ultima's since Ultima VI for one very simple reason. You guys have totally dropped the ball and utterly failed to support any sane method of memory management. First that Voodoo thing, and then VCPI. (Or was it the other way around?) VCPI has been DEAD as an industry standard for years. Voodoo was a pain in the butt. Neither one of them will run under any of the newer advanced operating systems makeing their way onto the market (OS/2, Win NT, Chicago). Plain and simple, the one thing you can do to make ME (and anybody else that runs OS/2/WinNT/Windows95) happy is support DPMI. I played most of the ultimas from the first and second trilogy's, but never really did get into the third. I've been running OS/2 on my machine since version 1.3. Origin lost me as a customer when your games stopped working under OS/2. Plain and simple. Want to get me and lots of people like me back? Support DPMI and make sure your games works under OS/2. I'll buy. Guaranteed. Otherwise, I'll take my business elsewhere. -- Mark R Johnson m...@iastate.edu <Team OS/2> (finger for pgp key)
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Path: mbox-mo1.pugleaf.net!nntp.gmd.de!newsserver.jvnc.net!howland.reston.ans.net!vixen.cso.uiuc.edu!newsrelay.iastate.edu!news.iastate.edu!mrj From: m...@iastate.edu (Mark R Johnson) Newsgroups: comp.sys.ibm.pc.games.rpg Subject: Re: Ultima 9 - What Do >You< Want to See? Date: 11 Nov 1994 03:32:30 GMT Organization: Iowa State University, Ames, Iowa (USA) Lines: 68 Message-ID: <39uoke$a3b@news.iastate.edu> References: <bmartin.22.008C1B19@origin.ea.com> NNTP-Posting-Host: las1.iastate.edu MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit