Article View: comp.sys.ibm.pc.games.rpg
Article #389Re: Ultima 9 - What Do >You< Want to See?
From: ze... Mike Cowgill
Date: Sun, 20 Nov 1994 01:54
Date: Sun, 20 Nov 1994 01:54
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Phew! What can I say after some of those comments? Okay, even if these have
been said before, I want to add more weight to them. Apologies for the
semi-random order, I am doing a brain dump here...
1. Can we have more than two layers to the play area please?
2. First person perspective dungeons please. FPP doesn't work for exteriors,
but IMO it works bar better than any other system for dungeons.
3. For second person perspective shots, make the view rotatable. It can't be
*that* difficult.
4. Inventories. Key rings, reagent bag etc. 'Nuff said.
5. Jumping. Ahem. If I am going to drown, it want a reason to drown. If I am
wearing leather armour and no load, I want to swim, and, for that matter,
dive (plenty of possibilities here - underwater caverns etc).
6. I want it BIG. As in MASSIVE. Why not put it on a spherical mapping? Only
the main plot areas need be hand generated. Use AI/fractals to generate
miscellaneous towns/villages/swamps/woods/forests/lakes/deserts/etc.
CD-ROM has over 600MB of room to fill. Please use it. I hate buying CDROMS
and finding it is almost exactly the same as the floppy version. At least
10*10 times largert than U7. One of the best bits in U7 was exploring the
forests, finding remote shacks etc.
7. Bring back weather and time. I liked the using street lamps too.
8. Bring back seasons.
9. Have you seen Donkey Kong Country? Never mind the minimal plot, the
graphics in the foreground and background are gorgeous. They were
generated and manipulated on a big farm of SGIs but are being displayed on
a 16 bit console. I don't knwo company policy about doing joint
productions, but I am sure Lord British and Rare would be a marriage made
in heaven...
Need I say more? Whaddya mean yes? Okay.
Backgrounds are generated from scanned in and manipulated real foliage and
images. Foregrounds objects are rendered from models. Fractally generate
trees, foliage, flowers. Render them as tiles.
10. Please (I'm on my knees begging here) use 640*480 or better. I hate being
out-done by crappy little consoles. System Shock in higher resolutions
looks pretty fabby from what I have seen. I want a reason to have a VLB
video card. Make use of hardware blit commands too. For the ET4000W32 at
least anyway. I would quite like a reason to use hi-colour at 800*600 too.
11. Do something about load/save times. These made the jumping puzzles from
something annoying into something bloody infuriating.
12. Reagents. Love 'em. Lets have more. Extend the magic system. I want to
be able to enchant armour and weapons (like the Underworlds). I like the
DIY magic rune spell system too. Plenty of non-standard spells that
aren't revealed in the documentation. Plenty of discoveries to swap notes
about with other players.
13. A notebook, bestiary and map. A notebook to jot down notes from
conversations, ideas from books. A bestiary to list a few common animals
plus those I have acquired information about or have encountered. Use
large images maybe even animation cuts. A flora notebook would be good
too.
14. Mapping. Being supplied with an atlas type map (coarse resolution) early
on would be a good idea. Be able to purchase / find local area maps. A
fine resolution map for out of the way areas should be derived from
where the player has visited.
15. Plenty of general purpose NPCs. Use a bit of AI to generate first/surnames
derive occupations (and hence character appearance) from the generation
of buildings in a settlement (bakery, blacksmith etc).
16. More of a text based chat system. e.g "Do you know Joachim Smithsson?",
"Yes, he lives in Wakefield", "What does he do?", "I think he is a
Blacksmith, nice fellow".
17. Companions. Not sure how to do this. I like to fight my own battles, but
appreciate a bit of company from friends I have known a long time and
have particular quirks. No stupid shooting me in the back please.
18. Bring back gender selection. Take the love interest somewhere.
19. Like the UUs, be able to select a character type. Fighter / Cleric /
Priest / Paladin. Use those characteristics to modulate the path of the
game.
20. Plenty of non-essential sub-quests. For example, expeditions to map flora
and fauna, bonuses (easter eggs) of rare elements, reagents, medicinal
herbs, armour and weapons (of course).
21. Terrain. Proper hills and mountains (with appropriate weather),
undulations, plains, prairies, savannah, desert. You get the idea.
Earthquakes, faults, landslides (revealing caves?). I would like climbing
*but* without the pixel-perfect aiming. Like the point and click in U7.
22. Use tents to camp in. Provides extra protection from marauders (because
they can't see/smell you).
23. Don't make *the* quest obvious until about 2/3 of the way in to the game.
24. I want to be able to play the game after the main quest and the endgame.
Sub-quests, improving stats, gathering hoards, fully mapping etc.
25. As it is much bigger in area, can I ride a horse please?
26. I like being able to eat, but I don't want to have to stop ever 2 minutes
to eat. What about an auto-eat?
27. Melee. Controls for hack/slash/parry etc rather than just 'hit' if you
please. Or just use autopilot of I am messing about with bats etc.
28. Hot keys, hot keys, hot keys. Yes? Thank you.
29. I don't want to *have* to do un-Avatar like things to be successful.
Maybe it is my English sense of fair play, but then...
30. What about a network player being able to play Iolo, Dupre etc?
31. An extended physics system. Hack forest = path, dig = hole, camp fire +
cow + herbs + veg = stew. Yes, this takes up hard disk space, but we are
running off a CD-ROM.
32. More animation frames for boats. I don't like having to navigate a boat
using only 4 directions.
33. Special places like Skara Brae (? the place of the dead in U7). *Very*
atmospheric.
34. I don't care if if is released Christmas 1995/6/7 as long as it is *right*
35. What about a small window in the corner on the screen with vital stats,
messages etc.
36. Do I have to mention a non-linear plot? I want it like an explosion in a
spaghetti factory.
37. If you use any of these ideas is there any chance of being a beta-tester?
A bit tricky being in the UK, but if you don't ask you don't get....
38. I saw the original post, but can someone actually verify that these are
actually being _read_ by some one from the Origin/Ultima developers?
Mike.
--
Michael S. Cowgill (Mike) \_ " ....Cracking toast Gromit!... "
ze...@myth.demon.co.uk (That's me) \_ Royal Blue Dragon
G1...@GB7WRG.GBR.EU 44.131.2.76 \_ -==(UDIC)==-
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Newsgroups: comp.sys.ibm.pc.games.rpg From: ze...@myth.demon.co.uk (Mike Cowgill) Path: mbox-mo1.pugleaf.net!nntp.gmd.de!xlink.net!howland.reston.ans.net!news.sprintlink.net!demon!myth.demon.co.uk!zeus Subject: Re: Ultima 9 - What Do >You< Want to See? References: <bmartin.22.008C1B19@origin.ea.com> <39uml4$5d0@news.ycc.yale.edu> <3a7b1l$t01@news.ycc.yale.edu> <3a7be9$t1p@news.ycc.yale.edu> Organization: The Home for Deranged Hackerfolk Reply-To: ze...@myth.demon.co.uk X-Newsreader: Demon Internet Simple News v1.27 Lines: 150 Date: Sun, 20 Nov 1994 01:54:51 +0000 Message-ID: <785296491snz@myth.demon.co.uk> Sender: use...@demon.co.uk MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit