Article View: comp.sys.ibm.pc.games.rpg
Article #379890Re: Fallout I&II sales figures?
From: Miles Lippincott
Date: Fri, 03 Nov 2000 00:00
Date: Fri, 03 Nov 2000 00:00
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Thrasher wrote in message ... >On Thu, 2 Nov 2000 11:32:13 -0800, "Miles Lippincott" ><sar...@uswest.net> wrote: > >>Try looking at some of Desslock's articles recently on RPG sales. BG1 went >>over a million units well before D2 was released. > >OK, next question - where does Desslock get his numbers? Does he do >the research himself, or is he just repeating what he read somewhere >else? Your comment is without value. It is very difficult to get exact sales figures on anything. It is generally accepted that PC Data's figures are not correct, but most companies do not announce their sales figures publically. Desslock has looked into this, and I guess if you don't trust him there's not much I can say that will convince you. That said, Interplay has stated numerous times that BG1 has passed the million mark. >>Nothing? How about the car? How about the significantly enhanced NPC >>interface? > >Oh, yeah - that's "significant". Especially compared to the minor >changes made between Ultima games, like, say Ultima 6 and Ultima 7. >Right? So, I guess this means that it isn't a true sequel unless they rewrite the whole engine? So much for Might&Magic 6-8, Age of Empires 1-2, etc. If you like a game, what's wrong with reusing the game engine, with some enhancements to fix the problems with the first version? >>I live in Seattle. FO2/FO1 is $20. > >Yep, the boonies :) Fine, I guess the world only revolves around you and where you live. "It's only true if it's true where I live!" >>Neverwinter nights doesn't use the infinity engine. Get a clue. > >Oh really? What does it "use"? Why don't you give me a clue? That's >what I live for, words of wisdom from Miles Lippincott... You obviously have not been following the development of Neverwinter Nights or you would have not made your first incorrect statement. >>FO3 will not use it either. > >You seem to know a lot about a game that is not even in development. >Are you psychic? > >> Interplay has already stated that the infinity engine is dead as of BG2. > >I haven't seen this coment, kindly direct me to it. Good news indeed >if true! It's been stated several times, though most recently in official chats prior to the release of Icewind and BG2. Go to www.bgchronicles.com and look up the last BG2 chat log. >>I don't disagree that Interplay never promoted the Fallout series as much as >>BG, but that shouldn't be a suprise. After all, who would think to make a >>post-apoc RPG AFTER the end of the cold war. > >I think it SHOULD be a surprise that Interplay didn't promote Fallout, >since Wasteland was far and away the most critcially acclaimed game >that Interplay ever did! Wasteland practically MADE Interplay. You fail to see my point. Wasteland was released at a time when there was interest in post-apoc, Fallout came when interest was very low.
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From: "Miles Lippincott" <sar...@uswest.net> Subject: Re: Fallout I&II sales figures? Date: 2000/11/03 Message-ID: <c2FM5.474$qq1.193767@news.uswest.net> X-Deja-AN: 689351238 References: <5msuvs8kof1ghukebfueu070l4imi87od7@4ax.com> <aQLL5.1548$v37.332658@news.uswest.net> <mSML5.28140$Q8.6408426@newsrump.sjc.telocity.net> <ib510toq5e1c4ogrrj49qbko5fa2c5sl1i@4ax.com> <3A00A558.570D46C@nmt.edu> <8q820tcv6nrhg18hobnkok0blacb2bqubi@4ax.com> <wkjM5.1070$3T.156725@news.uswest.net> <r9560t4ldeeibar4iqgjnf0dtnlda8bnmu@4ax.com> X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3 X-Trace: news.uswest.net 973282568 63.225.164.230 (Fri, 03 Nov 2000 14:16:08 CST) NNTP-Posting-Date: Fri, 03 Nov 2000 14:16:08 CST Newsgroups: comp.sys.ibm.pc.games.rpg MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit