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Article #379891

Re: Fallout I&II sales figures?

#379891
From: Thrasher
Date: Sat, 04 Nov 2000 00:00
65 lines
4093 bytes
On Fri, 3 Nov 2000 12:14:36 -0800, "Miles Lippincott"
<sar...@uswest.net> wrote:

>It is very difficult to get exact sales figures on anything.  It is
>generally accepted that PC Data's figures are not correct, but most
>companies do not announce their sales figures publically.  Desslock has
>looked into this, and I guess if you don't trust him there's not much I can
>say that will convince you.  That said, Interplay has stated numerous times
>that BG1 has passed the million mark.

This is just old-school obfuscation. For a guy who likes to challenge
other people's "facts" you sure are reluctant to back up your own
comments, aren't you?

>So, I guess this means that it isn't a true sequel unless they rewrite the
>whole engine?  

Actually, I have no problem with a game company releasing sequels that
are actually little more than "add-on packs". As long as they do it
sooner rather than later. If it's going to be years then they should
make a new game engine.

My comment was in response to your apparrent belief that Fallout 2
_was_ a re-written game engine.

>Fine, I guess the world only revolves around you and where you live.  "It's
>only true if it's true where I live!"

Well, I never made any claim about what games cost anywhere else in
the worlld, but I live in the most populous county in the United
States. If prices anywhere have any validity, it's here. Game
companies sell a LOT of product in southern california.

>You obviously have not been following the development of Neverwinter Nights
>or you would have not made your first incorrect statement.

Which you still have not corrected. You just keep pointing out my
comment was wrong. You are right, I'm not following Neverwinter
Nights. I don't give a shit about online Baldur's Gate. If you'd like
to comment further on this issue, please clarify exactly where the
Neverwinter Nights game engine is coming from. Last I heard it was a
modified version of the infinty engine. Bioware can SAY whatever they
want, but if they are using the infinty source code as a base for the
Neverwinter Nights game engine, it's the infinty engine, as far as I'm
concerned.

>It's been stated several times, though most recently in official chats prior
>to the release of Icewind and BG2.  Go to www.bgchronicles.com and look up
>the last BG2 chat log.

"Official Chats". That's cute :)

No, I won't be looking up any "chat log", I get my info from articles
and interviews, not fan-stroking chat sessions.

>You fail to see my point.  Wasteland was released at a time when there was
>interest in post-apoc, Fallout came when interest was very low.

Who are you to gage "interest"? Wasteland came out in 1986 - the very
height of the Cold War, the year conventional US military strength
finally surpassed the Soviet Union's in the opinion of most military
analysts of the day. Nuclear War was a _fear_ people had then, not an
"interest". A game in a post-apocalyptic setting is much more a
fantasy now than it was then. Look at all the interst in "survivor"
stuff there is now. Why? Because people are fat and happy.
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From: Thrasher <spect...@hotmail.com>
Subject: Re: Fallout I&II sales figures?
Date: 2000/11/04
Message-ID: <err80tsrlgo3k0olmmij1l4sdnae5mfjib@4ax.com>
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