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Article #379889

Re: Fallout I&II sales figures?

#379889
From: Thrasher
Date: Fri, 03 Nov 2000 00:00
52 lines
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On Thu, 2 Nov 2000 11:32:13 -0800, "Miles Lippincott"
<sar...@uswest.net> wrote:

>Try looking at some of Desslock's articles recently on RPG sales.  BG1 went
>over a million units well before D2 was released.

OK, next question - where does Desslock get his numbers? Does he do
the research himself, or is he just repeating what he read somewhere
else? Your comment is without value.

>Nothing?  How about the car?  How about the significantly enhanced NPC
>interface?

Oh, yeah - that's "significant". Especially compared to the minor
changes made between Ultima games, like, say Ultima 6 and Ultima 7.
Right?

>I live in Seattle.  FO2/FO1 is $20.

Yep, the boonies :)

>Neverwinter nights doesn't use the infinity engine.  Get a clue.  

Oh really? What does it "use"? Why don't you give me a clue? That's
what I live for, words of wisdom from Miles Lippincott...

>FO3 will not use it either. 

You seem to know a lot about a game that is not even in development.
Are you psychic?

> Interplay has already stated that the infinity engine is dead as of BG2.

I haven't seen this coment, kindly direct me to it. Good news indeed
if true!

>I don't disagree that Interplay never promoted the Fallout series as much as
>BG, but that shouldn't be a suprise.  After all, who would think to make a
>post-apoc RPG AFTER the end of the cold war.  

I think it SHOULD be a surprise that Interplay didn't promote Fallout,
since Wasteland was far and away the most critcially acclaimed game
that Interplay ever did! Wasteland practically MADE Interplay.

>Fallout was probably a "labor of love" kind of thing that they did as a tribute to 
>Wasteland.  I doubt they expected much sales wise from it.

Well, that was there mistake and our loss, then, wasn't it?

>Miles

The great!
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From: Thrasher <spect...@hotmail.com>
Subject: Re: Fallout I&II sales figures?
Date: 2000/11/03
Message-ID: <r9560t4ldeeibar4iqgjnf0dtnlda8bnmu@4ax.com>
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