Article View: comp.sys.ibm.pc.games.rpg
Article #332Re: Ultima 9 - What Do >You< Want to See?
From: doc... John Sabean
Date: Thu, 10 Nov 1994 23:07
Date: Thu, 10 Nov 1994 23:07
52 lines
3583 bytes
3583 bytes
In article <bmartin.2...@origin.ea.com>, bma...@origin.ea.com (Brian Martin) writes: >Hello There, > >My name is Brian, and I am one of the many Ultima 9 team members. Right now, >U9 is in the early developemental stage, and we want to know what you, the RPG >fan, would like to see in the next Ultima. > >Let me first state that it is our goal to make U9 a much more traditional >Ultima. That is to say that we want U9 to be more like U4 than U8, (yes, we >learned something from U8). U9 will take place in Britannia, will be very >interactive and non linear, and will bring the party back to the Avatar. Any >other suggestions concerning magic, combat, or any other aspect of game play >would be very welcome. Please post any suggestions to this board. Myself and >other U9 team members will be watching for your comments and suggestions. We >want to make a game that you want to play, so who better to tell us what to >include than you? > >Thanks for your time, >-Bmartin First of all, let me say its great to see someone is listening.... One thing I'd like to see is a revamping of the combat system. I must admit, although all the animations are nice, the real-time combat system that appeared in Ultima 7 - 8, isn't really practical. One suggestion I made on here a while ago is a comprimise between the turn based system I grew to love and the desire to see nice graphics presentation is the ability to pause combat, set actions, choose spells to cast, etc... The ability to choose specific players to go after specific targets using certain weapons. Let me choose all of this, while the game is paused, unpause the game and let it go until I feel I need to change an option or two. This would effectively give me back the full control I had with the turn based combat of Ultima 4-6, and allow me to sit back and enjoy all the nice sword slashing, blood spurtting animations. (AND NO MORE DOUBLE CLICKING!!!! The most annoying thing about Ultima 7, was 5 guys attacking one guy and me trying to find the one pixel I needed to double click on to get in a hit!) This was one of the reason 2 of my friends stopped playing Ultimas after Ultima 6. Combat became less tactical and more random. One of the other things I missed, is 3-D perspective dungeons. They wouldn't have to be of Ultima Underworld VR quality, but it would be a nice feature to have back. Top down exploring of the dungeons got too monotonous. At least with neat wall graphics and full screen sized monsters to look at, it might keep my interest.... I don't know how feasable it would be to put this element back in the game, but I was sorry to see it go back in Ultima 6. And on a last note: BRING BACK THE MOONGATES! (Ultima 7 was annoying enough when you hurt yourself whenever you tried using one, but got really annoying when they disappeared altogether!!!!)
Technical Details
Message-ID:
<39u936$kq2@mojo.eng.umd.edu>Path:
mbox-mo1.pugleaf.net!nntp.gmd.de!xlink.net!sol.ctr.columbia.edu!howland.reston.ans.net!gatech!news-feed-1.peachnet.edu!news.duke.edu!eff!cs.umd.edu!mojo.eng.umd.edu!docmaniReferences:
<bmartin.22.008C1B19@origin.ea.com>Show Full Headers
Complete Article Headers
Path: mbox-mo1.pugleaf.net!nntp.gmd.de!xlink.net!sol.ctr.columbia.edu!howland.reston.ans.net!gatech!news-feed-1.peachnet.edu!news.duke.edu!eff!cs.umd.edu!mojo.eng.umd.edu!docmani From: doc...@eng.umd.edu (John Sabean) Newsgroups: comp.sys.ibm.pc.games.rpg Subject: Re: Ultima 9 - What Do >You< Want to See? Date: 10 Nov 1994 23:07:18 GMT Organization: University of Maryland, College Park Lines: 54 Distribution: world Message-ID: <39u936$kq2@mojo.eng.umd.edu> References: <bmartin.22.008C1B19@origin.ea.com> NNTP-Posting-Host: valkyrie.umd.edu Originator: doc...@valkyrie.umd.edu MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit