Article View: comp.sys.ibm.pc.games.rpg
Article #331Re: Ultima 9 - What Do >You< Want to See?
From: tyj... Andrew Bainbridge-Smith
Date: Wed, 16 Nov 1994 12:22
Date: Wed, 16 Nov 1994 12:22
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Well, I have been an Ultima freak since I first started playing Ultima III Exodus.....man that was one game. But my personal fav among all the Ultima was Ultima 5 with Ultima 4 coming in a close second. What would I like to see in Ultima 9 For one.....I would love to get rid of the arcadish jumping ard....I mean practically abt the only things that were a pain were the jumping ard esp on route to visit the Mountain King via the three necromancers. I mean its okay to have such things like jumping and hopping if the restoring and saving didn't take so darned long......but I'd rather have something more sensible to be the pain in my ass. Combat,....thats a toughie....cos I liked the turn based combat...but would really prefer not to have it now.....so I guess we should stick to the U7 combat system with better party AI. Increase the AI of the party members...and let me interact with them more...but for heavens sake let me be able to tell my party members not to waste reagents with uncessary spells when a monster can be easily killed with my sword or arrows or a crossbow. Btw I am a sword addict...gimme a sword over any weapon anytime. THats why I liked U5.....I could go in solo and trash away at the monster with my sword....u can do that too with later Ultimas but its just that wee bit difficult. Also I found the yakking during combat a nice touch but the words on screen sorta clutters up the screen and I hate screen clutter especially during combat.....so if U9 is a not a full speech product....at least let the combats have full speech, so that there will be no screen clutter....that would be awesome...noisy combat...the way it should be. Also I liked the idea of glowing weapons representing magic weapons ala U7....it sorta makes me feel better to actually visually see my magic weapon hittng away at the enemy rather than the same old boring looking sword in U8. Get rid of the Avatar's helmet, makes hime look like a robot. Bring back the ultra colourful spell book in U7, I really hate inventory control esp with reagents....so a spell book that mixes evrthing for u would be really a great asset esp in crisis situations like in Combat where u need to cast fireball quick. Also have a pop-up menu to be able to command ur party members during combat...something like Wing Commander....this is handy in case a party member gets too much hits and doesn't know what to do.....at least can tell him/her to retreat. YEap more control during combat....Wing Commander style......rather than the old turn based system which was unrealsitic. For example when combat begins....everybody will wait to see how the avatar reacts and what he tells them to do b4 they proceed to doing anything....and if the avatar happens to be sorta like taking a coffee break somewhere....the party memebrs should be able to react after sometime....like the idiot Maniac. Of course the prerogative is the party memebers do not have to obey the avatar but will only listen to the avater according to his actions in the game so far which is according to the virtues......we can forget abt all the un-avatarish things he did in Pagan...cos the avatar was alone....so hush hush would be the order....so he should set up to redeem himself by going on another of those U4 quests again....just to satisfy his own ego...and of course all this would be much more exciting because of the threat of the Guardian is still present and imminent. This would reduce the need for too many busy work and would have something for the Avatar to do besides trying to kick the behind of the pain in the butt Guardian. Heheh also it would pay a short tribute to U4 cos many pple feel that U4 was certainly the highpoint in the series so far. Also during combat mebbe we could control the swinging of the sword rather than clicking on that sickenly small pixel just to hit the monster.....the worse was U8 when I had to align myself correctly otherwise I would be slashing at thin air while the monsters get in those damaging hits. One final word....bring back the magic axe.....I really miss that....I may not want to use it...but I sure would like my party members to use it its the second best weapon already in my view. Bring back eating and food....I mean I remember the old days of Ultima 4 and 5 where it reached a point where I could actually taste the blend ration during an excursion and that superb rump steak tasted exquisite at the tavern after a hard days work. Also at the tavern I enjoyed treating everyone in my party to a proper meal as opposed to the food in the inventory (I think that was U5)...and at other times I would have a main food inventory where the party members could help themselves to the food rather than the pathetic whining in Ultima 7 and where I had to hand feed each of them like a baby. I mean the worse thing was having to scroll through the status tryingto find out who was that idiot that was whining...that was definitely an oversight by Origin. U7-2 may have hot keys but the problem was still there....and U8 got rid of eating altogether...which was a bit unreal really....thus stick to the early Ultima system of eating...put the food all in an inventory and let the party members help themselves when they are hungry...and the Avatar's job is just to see that that inventory is always fully stocked. Also...please dun make them hungry so fast......its irritating to keep on buying food only to see the food disappearing so fast be real....mebbe let them eat two square meals a day rather than the standard three. Get rid of the gumps.....it may have been graphically pleasing...but really messy.....lets have one or two windows where I could do inventory control all in one go...including the changing of weapons and armour. Don't have so many windows open....it gets cluttery after a while. Also have the option like in U7 to pool all the money together and all info should be shown in that single window. This would not make it unreal as in real life all u needed to do if u wanted to give a spare weapon to the party member is to pass it to him. Using the gump system, u would first have to open two inventory gump and drag the weapon to the other inventory...if u wanted him to use the weapon u would have to open the status window and put the sword in the gump and take the other sword to put it in the hands of the user. Wouldn't it be so simple to just have one window where u could see everyone and just drag items ard....no fuss??? Retain the jumping ability....but don't gear the puzzles to make use of it...its really irritating...my heart ached when I saw my Hard disk go into overdrive just to save or restore a file....although with the disk cache on the restoring was so much of a pain. Mind u I have a VLB dx2-66 with 8 megs of RAM and a 420 MEg hardisk and a 32 bit accelerator card. Never in my whole life of plaing Ultima from 1-7 have I saved and restored as much as I have in U8. So retain the jumping and climbing ability, I thought the climbing of the mountains in the Underworld in U5 to get the shard of cowardice was simply awesome...Also let the Avatar be able to swim in shallow waters.....and roll out them ships.....whoa shooting cannons at sea dragons in U4 was simply awesome. Fighting pirates across ships was also sensational...sure miss it. Er talking abt tributes...how abt having a special cameo appearance by the ORCs...or rather those that are still alive.....wouldn't want bridge trolls now though..cos the trolls have grown so enormous in size wouldn't want to get into another conflict with them anymore over a few gold coins...nosireee (wonder how they got under the bridges in the first place). Graphics wise.....U8 beats them all.......sound wise U8 was superb.....although I didn't get any in my GUS 8(, but I have heard the SB sounds and its great keep it up. Also...no real actors in U9 please I am not ready for someoneto act as the avatar instead of me. We lost the ability to be able to name bluehair in Wing COmmander III don't one to lose that privelege in my fav computer game series of all time. THe reason I wanted the Avartar to take off that silly helmet was that I wanted the Avartar to be able to scratch his head should he be standing ard ildy for a long period of time not doing anything...I am surprised that none of those 1200 frames that went to the avatar allowed the avatar to scratch himself...I mean most of the time he would be standing motionless like a robot if I don't make it do anything. Er I used the it on purpose. NOw that we are back in Britannia in U9....bring back the night and day and rain and snow and fog......instead of the perpetual twilight experienced in Pagan, which the game had adequately explained. Music wise....all Ultima musics were great.....I could still remember stones in U5 on the pc speaker being played in full glory in U6 on my Soundblaster 1.0 card.....score 10 for all music in Ultima...my fav is stones closely followed by the haunting tune in the fellowship halls in U7. Could we also have text on screen with some other fonts...they were so difficult to read in the fonts on U8. Nothing fancy...just plain readable fonts will do...no need the fancy stuff like in U7. Ultima 9 has all the potential to be a legendary game in the Ultima series....or it could sound the death knell to the series...therefore it is of paramount importance that Origin gets it right...and I have no doubt that they will......but till U9 comes out all guns firing......I think I have only one thing to say to Origin...."Thou has lost an eigth", "Thou has lost an eigth" <-----thats two eigths. -- =========================oooo Joseph Chew ooo =========================== email: tyj_...@kurtz.eee.utas.edu.au voice: (002)233546 ========================================================================= "My mama always said that life was like a box of cho-co-lates, you'll never know what you're going to get" Forrest Gump
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Path: mbox-mo1.pugleaf.net!nntp.gmd.de!xlink.net!howland.reston.ans.net!pipex!uunet!munnari.oz.au!newsroom.utas.edu.au!tyj_chew From: tyj_...@newsroom.utas.edu.au (Andrew Bainbridge-Smith) Newsgroups: comp.sys.ibm.pc.games.rpg Subject: Re: Ultima 9 - What Do >You< Want to See? Date: 16 Nov 1994 12:22:46 GMT Organization: University of Tasmania, Australia. Lines: 156 Message-ID: <3actim$7ip@franklin.cc.utas.edu.au> References: <bmartin.22.008C1B19@origin.ea.com> <mvpisarc.150.2EC284E6@engprn.mobil.com> NNTP-Posting-Host: kurtz.eee.utas.edu.au X-Newsreader: TIN [version 1.2 PL2] MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit